public ControlManager(Game game) : base(game)
 {
     this.PlayerOneControllableEntity   = null;
     this.PlayerTwoControllableEntity   = null;
     this.PlayerThreeControllableEntity = null;
     this.PlayerFourControllableEntity  = null;
 }
Beispiel #2
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 public Pursue(IControllableEntity parent, IEntity target, float preferredDistance, float maxThrottle)
 {
     _parent            = parent;
     _target            = target;
     _preferredDistance = preferredDistance;
     _maxThrottle       = maxThrottle;
 }