public ReturnChangeButtonController(Button changeReturnButton, ICoinPurse coinPurse, ICoinReturn coinReturn) { Button = changeReturnButton; CoinPurse = coinPurse; CoinReturn = coinReturn; Button.Click += ButtonEventListener; }
public ReturnChangeButtonController(Button changeReturnButton, ICoinPurse coinPurse, ICoinReturn coinReturn) { Button = changeReturnButton; CoinPurse = coinPurse; CoinReturn = coinReturn; Button.Click += ButtonEventListener; }
public ClearCoinReturnButtonController(Button clearCoinReturnButton, ICoinReturn coinReturn, IDialogService dialogService) { CoinReturn = coinReturn; DialogService = dialogService; Button = clearCoinReturnButton; Button.Click += ButtonEventListener; }
public ClearCoinReturnButtonController(Button clearCoinReturnButton, ICoinReturn coinReturn, IDialogService dialogService) { CoinReturn = coinReturn; DialogService = dialogService; Button = clearCoinReturnButton; Button.Click += ButtonEventListener; }
public VendingMachine(ICoinSlot coinSlot, ICoinReturn coinReturn, ICoinFactory coinFactory, IVendingMachineDisplay vendingMachineDisplay) { _coinSlot = coinSlot; _coinReturn = coinReturn; _coinFactory = coinFactory; _vendingMachineDisplay = vendingMachineDisplay; }
public void TestCorrectlyBuildsCoinReturn() { MainFormController mainFormController = new MainFormController(new Form()); ICoinReturn coinPurse = mainFormController.CoinReturn; Assert.IsInstanceOf(typeof(ICoinReturn), coinPurse); }
public CoinReturnDisplayController(TextBox displayTextBox, ICoinReturn coinReturn) { Display = displayTextBox; CoinReturn = coinReturn; CoinReturn.RegisterObserver(this); UpdateDisplayWithCoinReturnValue(); }
public CoinReturnDisplayController(TextBox displayTextBox, ICoinReturn coinReturn) { Display = displayTextBox; CoinReturn = coinReturn; CoinReturn.RegisterObserver(this); UpdateDisplayWithCoinReturnValue(); }
public CoinAccepter(ICoinFactory coinFactory, ICoinPurse coinPurse, ICoinReturn coinReturn) { CoinFactory = coinFactory; CoinPurse = coinPurse; CoinReturn = coinReturn; }
public CoinAccepter(ICoinFactory coinFactory, ICoinPurse coinPurse, ICoinReturn coinReturn) { CoinFactory = coinFactory; CoinPurse = coinPurse; CoinReturn = coinReturn; }