Esempio n. 1
0
        public void Generate(int count)
        {
            Random rand   = new Random();
            var    arrayb = new byte [count];

            rand.NextBytes(arrayb);
            GetArray?.Invoke(this, new DataGeneratorEventArgs(arrayb));
        }
Esempio n. 2
0
        public void Generate(int count)
        {
            Random rand = new Random();

            byte[] arrayb = new byte[count];
            rand.NextBytes(arrayb);
            GetArray?.Invoke(arrayb);
        }
 public virtual IEnumerator <ITask> GetArrayHandler(GetArray request)
 {
     request.ResponsePort.Post(new ByteArray(_state.Data));
     yield break;
 }
Esempio n. 4
0
        protected override void OnCreate()
        {
            stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Restart();
            stopwatch.Start();

            int i_len = 10000;

            NativeMultiHashMap <int, int> dic  = new NativeMultiHashMap <int, int> (i_len, Allocator.Temp);
            NativeMultiHashMap <int, int> dic2 = new NativeMultiHashMap <int, int> (i_len, Allocator.TempJob);

            NativeHashMap <int, int> dic3 = new NativeHashMap <int, int> (i_len, Allocator.Temp);

            for (int i = 0; i < i_len; i++)
            {
                var v2 = new Vector2Int(Random.Range(10, -10), Random.Range(-1000, 1000));
                dic.Add(v2.x, v2.y);
                dic2.Add(v2.x, v2.y);
                dic3.TryAdd(v2.x, v2.y);
                // Debug.Log ( "v2: " + v2 ) ;
            }

            Debug.Log("populate hashmaps " + stopwatch.ElapsedMilliseconds + "ms");
            stopwatch.Restart();
            // NativeMultiHashMap <int,int> dic = nmhm_newBornEntitiesPerTile ;

            var withDuplicates = dic.GetKeyArray(Allocator.Temp);

            Debug.Log("multi hashmap get keys " + stopwatch.ElapsedMilliseconds + "ms");
            stopwatch.Restart();

            NativeArray <int> withDuplicates2 = new NativeArray <int> (dic2.Count(), Allocator.TempJob, NativeArrayOptions.UninitializedMemory);

            Dependency = new GetArray( )
            {
                dic            = dic2,
                withDuplicates = withDuplicates2
            }.Schedule(Dependency);
            Dependency.Complete();

            Debug.Log("multi hashmap get keys job burst B " + stopwatch.ElapsedMilliseconds + "ms");
            stopwatch.Restart();

            var noDuplicates = dic3.GetKeyArray(Allocator.Temp);

            Debug.Log("hashmap get keys " + stopwatch.ElapsedMilliseconds + "ms");


            /*
             * for ( int i = 0; i < noDuplicates.Length; i ++ )
             * {
             *  Debug.Log ( "no duplicates: " + noDuplicates [i] ) ;
             * }
             */


            stopwatch.Restart();


            withDuplicates.Sort();
            Debug.Log("sort A " + stopwatch.ElapsedMilliseconds + "ms");
            stopwatch.Restart();

            int uniqueCount = withDuplicates.Unique();

            Debug.Log("multi hashmap unique A " + stopwatch.ElapsedMilliseconds + "ms");
            Debug.Log("uniqueCount " + uniqueCount);
            stopwatch.Restart();
            Dependency = new Sort( )
            {
                withDuplicates = withDuplicates2
            }.Schedule(Dependency);
            Dependency.Complete();

            Debug.Log("sort job burst B " + stopwatch.ElapsedMilliseconds + "ms");
            stopwatch.Restart();

            NativeArray <int> na_i = new NativeArray <int> (3, Allocator.TempJob);

            Dependency = new Unique( )
            {
                i = na_i,
                withDuplicates = withDuplicates2
            }.Schedule(Dependency);
            Dependency.Complete();

            uniqueCount = na_i [0];

            Debug.Log("multi hashmap unique job burst B " + stopwatch.ElapsedMilliseconds + "ms");
            Debug.Log("uniqueCount " + uniqueCount);
            stopwatch.Restart();


            Debug.Log("uniqueCount hashmap " + noDuplicates.Length);

            /*
             *  for ( int i = 0; i < i_len; i ++ )
             *  {
             *      Debug.Log ( "B: " + withDuplicates [i] ) ;
             *  }
             */
            withDuplicates2.Dispose();
            dic2.Dispose();
            withDuplicates.Dispose();
            noDuplicates.Dispose();
            dic.Dispose();

            Debug.LogError("Stop");
        }