//创建子弹(靠方向) public static DirectionBullet CreateBullet(ObjCharacter caster, int BulletId, int nLevel, eSkillHitType hitType, Vector2 direction) { return(mImpl.CreateBullet(caster, BulletId, nLevel, hitType, direction)); }
//创建子弹(靠方向) public static DirectionBullet CreateBullet(ObjCharacter caster, int BulletId, int nLevel, eSkillHitType hitType, Vector2 direction) { return(mImpl.CreateBullet(caster, BulletId, nLevel, hitType, direction)); }