Beispiel #1
0
 //创建子弹(靠方向)
 public static DirectionBullet CreateBullet(ObjCharacter caster,
                                            int BulletId,
                                            int nLevel,
                                            eSkillHitType hitType,
                                            Vector2 direction)
 {
     return(mImpl.CreateBullet(caster, BulletId, nLevel, hitType, direction));
 }