// Update is called once per frame void Update() { if (_Battle != null) { if (Input.GetKeyUp(KeyCode.R)) { _Battle.Disarm(); } } }
private TICKRESULT _ToNormal(float arg) { if (_BattleSkill != null) { _BattleSkill.Disarm(); return(TICKRESULT.SUCCESS); } return(TICKRESULT.FAILURE); }