public void OnKeyPressed(KeyEventArgs keys) { var key = keys.KeyCode; if (key == ExplodeOut) { _currentAppState.OnGesture(GestureType.ExplodeOut); } if (key == ExplodeIn) { _currentAppState.OnGesture(GestureType.ExplodeIn); } if (JointsByKeySelector.ContainsKey(key)) { UpdateCurrentJoint(key); } if (MovementVectorsByKey.ContainsKey(key)) { PerformMovement(key); } UpdateListeners(); }
public KeyboardSkeletonUpdater() { _gestureIndex = -1; _gestureRecognizer = new GestureRecognizer(); _gestureRecognizer.OnGesture += (sender, args) => { if (_currentAppState != null) { _currentAppState.OnGesture(args.GestureType); } }; _currentJoints = new List <JointType>() { JointType.HandLeft }; _currentSkeleton = new KeyboardSkeletonFactory().CreateInitialSkeleton(); }