public override eStates Execute(IA_Controller c)
 {
     c.Anim.SetTrigger("Dash");
     return(eStates.React);
 }
 public abstract eStates Execute(IA_Controller c);
 public override eStates Execute(IA_Controller c)
 {
     c.GetInRange();
     return(eStates.React);
 }
 public MyStateMachine(IA_Controller c)
 {
     this.c = c;
 }