public override eStates Execute(IA_Controller c) { c.Anim.SetTrigger("Dash"); return(eStates.React); }
public abstract eStates Execute(IA_Controller c);
public override eStates Execute(IA_Controller c) { c.GetInRange(); return(eStates.React); }
public MyStateMachine(IA_Controller c) { this.c = c; }