public void OnStart() { _unityChanController.OnStart(); _cameraController.OnStart(playerPos: _unityChanController.transform.position); _humanManager.OnStart(_unityChanController); _nPCManager.OnStart(); Variables.timer = Values.TIME_LIMIT; for (int i = 0; i < Variables.nPCHumanCounts.Length; i++) { Variables.nPCHumanCounts[i] = 0; } }