public override void Start() { Instance = this; if (this.ColonistsData == null) { this.ColonistsData = new Dictionary <long, Dictionary <ProfessionType, Dictionary <string, Specialization> > >(); } //Get all of the IDs of the current colonists HumanManager humanManager = WorldScripts.Instance.humanManager; List <HumanAI> colonists = humanManager.colonyFaction.GetLivingHumanoids().ToList(); //Remove all of the saved IDs that are not in the colony anymore foreach (var removedId in this.ColonistsData.Keys.Where(x => !colonists.Any(y => y.GetID() == x)).ToArray()) { this.ColonistsData.Remove(removedId); } //Init all of the IDs foreach (var colonist in colonists) { InitColonist(colonist); } MaxTreeWoodAmount = ModHandler.mods.furnitures.Values .Where(x => x.modules.ContainsKey("resource")) .Select(x => x.GetCachedModule <ResourceModule>()) .Where(x => x.GetResource() == Resource.Wood).Max(x => x.resourcesPerRound); }
public GameManager(GameObject go) { currentTime = new TimeManager(go); humanManager = new HumanManager(); resourceManager = new ResourceManager(); buildingManager = new BuildingManager(); }
public static bool ShowPrefix(BirthdayChildPanel __instance, HumanAI child) { Transform panel = __instance.transform.GetChild(0); if (panel.Find("ButtonContainer") == null) { PlannedParenthoodMod.SetupBirthdayPanel(__instance); } __instance.descriptionText.text = String.Format(Localization.GetText("witchy_PlannedParenthood_BirthdayPanelText"), child.father.GetFullName(), child.mother.GetFullName()); String randomGirlName = HumanManager.GetRandomHumanNamePart(false, Gender.Female); String randomBoyName = HumanManager.GetRandomHumanNamePart(false, Gender.Male); String lastName = (UnityEngine.Random.Range(0f, 1f) < 0.5f) ? child.mother.lastName : child.father.lastName; panel.Find("GirlPanel").GetComponentInChildren <InputField>().text = $"{randomGirlName} {lastName}"; panel.Find("BoyPanel").GetComponentInChildren <InputField>().text = $"{randomBoyName} {lastName}"; PlannedParenthoodMod.InputChanged(__instance); AccessTools.Field(typeof(BirthdayChildPanel), "child").SetValue(__instance, child); __instance.gameObject.SetActive(true); return(false); }
//一共俩份 //private const int CreateNOModifyType = 0;//无 //private const int CreateHumanModifyType = 1;//未入 //private const int EntryHumanModifyType = 3;//入职 //private const int BecomeHumanModifyType = 5;//转正 //private const int LeaveHumanModifyType = 7;//离职 public HumanInfoController(RestClient rsc, HumanInfoManager humanInfoManager, HumanManager human) { _humanManage = human; _humanInfoManager = humanInfoManager; _lastNumber = 0; _restClient = rsc; }
void Start() { holder = GameObject.Find("Top"); otherSettings = GameObject.Find("Other"); moversComponent = GameObject.Find("XZ").GetComponent <Movers>(); humanManager = GameObject.Find("Humans").GetComponent <HumanManager>(); slideManager = GameObject.Find("Slides").GetComponent <SlideManager>(); lightsHolder = GameObject.Find("Lights"); for (int i = 0; i < lightsHolder.transform.childCount; i++) { lightsHolder.transform.GetChild(i).gameObject.SetActive(false); } player = GameObject.Find("Player"); settingsAll = Instantiate(toggler, new Vector3(0, 0, 0), Quaternion.Euler(-135, 0, 0), holder.transform) as GameObject; settingsAll.transform.localPosition = new Vector3(0, 1.5f, 0.3f); settingsAll.name = "Settings"; settingsText = settingsAll.transform.GetChild(0).transform.GetChild(0).GetComponent <TextMesh>(); settingsText.text = "Баптамалар"; }
private bool ReadyForMigrant() { HumanManager hManager = WorldScripts.Instance.humanManager; return(hManager.AreExpectationsMet() && !hManager.HasTooManyColonists() && WorldScripts.Instance.furnitureFactory.GetModules <AttentionModule>().Any <AttentionModule>(x => x.lit)); }
private void Start() { animator = GetComponent <Animator>(); humanManager = GetComponent <HumanManager>(); cc = GetComponent <CharacterController>(); humanGrabing = GetComponent <HumanGrabing>(); audioSource = GetComponent <AudioSource>(); }
private void Awake() { instance = this; nowStage = GetStage(); line = new List <HumanLine>(nowStage.humans); hManager = gameObject.AddComponent <HumanManager>(); TimeManager.SetTime(1); }
void Start() { _nature = HumanManager.Nature; _human = _nature.HumanManager_Script; _time = 0; _time_Bool = false; _default_Position = transform.localPosition; _default_Rotation = transform.localEulerAngles; }
//==============================================================================// // 初期化 // //==============================================================================// void Start() { MainCamera = GameObject.Find("Main Camera"); GameStateManagerInstance = GameObject.Find("GameManager").GetComponent <GameStateManager>(); HumanManagerInstance = GameObject.Find("DataManager").GetComponent <HumanManager>(); ThroughHumanJudgerInstance = GameObject.Find("GameManager").GetComponent <ThroughHumanJudger>(); HumanGenerateWaitTimer = 100; setWallPrefabs(); }
public void StartM() { // いろいろ取得 camTr = Camera.main.transform; controller = GetComponent <CharacterController>(); playerConfig = Resources.Load <PlayerConfig>("PlayerConfigData"); humanManager = GetComponent <HumanManager>(); humanAnimator = GetComponent <HumanAnimator>(); humanGrabing = GetComponent <HumanGrabing>(); }
public static void Main(string[] args) { Console.Clear(); if (args.Length != 1 || new string[] { "?", "help", "/help", "help?", "?help" }.Contains(args[0])) // new string[] { "?", "help", "/help", "help?", "?help" } is an array that contains all calls of "Help" { Console.WriteLine("This program requries only one argument - File Path.\nOutput is the set of records sorted in one of three ways."); } else { HumanManager humanManager = new HumanManager(); try { using (StreamReader sr = new StreamReader(args[0])) { string line; while ((line = sr.ReadLine()) != null) { var human = HumanParser.Parse(line); if (human != null) { humanManager.AddHuman(human); } else { Console.WriteLine("Bad data."); break; } } } int option = 0; int[] acceptableChoices = new int[] { 1, 2, 3 }; while (!acceptableChoices.Contains(option)) { Console.WriteLine("Please choose how you'd like to print result.\n1) Sorted by gender (females before males) then by last name ascending.\n2) Sorted by birth date, ascending.\n3) Sorted by last name, descending."); Int32.TryParse(Console.ReadLine(), out option); } List <Human> resultList = humanManager.GetHumans((SortType)option); foreach (var item in resultList) { Console.WriteLine($"{item.LastName} {item.FirstName} {item.Gender} {item.FavoriteColor} {String.Format("{0:d}", item.DateOfBirth)}"); } } catch (Exception e) { Console.WriteLine("Unable to open this file. Please, check the File Path."); } } Console.WriteLine("Please, press \"Enter\" key to exit ..."); Console.ReadLine(); return; }
public static void SpawnHuman_Postfix(HumanManager __instance, ref HumanAI __result, HumanConfiguration config, Vector3 position, Faction faction, bool alive = true, HumanAI.Serializable serial = null) { if (UIImprovementsMod.Instance == null || UIImprovementsMod.Instance.AnimalCyclerPanel == null) { return; } if (__result != null && __result.faction != null && !__result.IsHumanoid() && __result.animal != null && __result.faction is ColonyFaction) { HumanType type = __result.humanType; UIImprovementsMod.Instance.AnimalCyclerPanel.UpdateUI(type); } }
private void Start() { if (!manager) { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <HumanManager>(); myRigidbody = this.GetComponent <Rigidbody>(); startingDirection = new Vector3(Random.Range(1, 3), 0, Random.Range(1, 3)); //myRigidbody.velocity = startingDirection * speed; maxSpeed += Random.Range(-5, 5); manager.followers.Add(this); } }
void ChangeItem(Collider other, HumanManager human, GameObject effect) { ItemState temp = ItemState.Null; switch (other.tag) { case "Dash": if (!ItemColliction.DeadDash.IsRun()) { temp = ItemState.Dash; } else { temp = ItemState.DeadDash; } break; case "Double": temp = ItemState.Double; break; case "Protect": temp = ItemState.Protect; break; case "SuperMan": temp = ItemState.SuperMan; break; case "Magnet": temp = ItemState.Magnet; break; } if (temp == ItemState.Null) { return; } else { if (temp != ItemState.DeadDash) { human.ItemState = temp; } Effect(other, effect); StaticParameter.DestroyOrDespawn(other.transform); } }
public static bool Prefix(HumanManager __instance, ref HumanAI __result, HumanConfiguration config, Vector3 position, Faction faction, bool alive = true, HumanAI.Serializable serial = null) { if (!PlannedParenthoodMod.InAddChild && config.humanType == HumanType.Colonist && config.ageLevel == AgeLevel.Child && serial == null) { PlannedParenthoodMod.InAddChild = true; GameObject fakeObj = new GameObject(); fakeObj.SetActive(false); HumanMonoBehaviour hMono = fakeObj.AddComponent <HumanMonoBehaviour>(); __result = new HumanAI(hMono, null, config, Int64.MaxValue); __result.mother.children.Remove(__result); __result.father.children.Remove(__result); return(false); } return(true); }
public void AddHumanTest() { Human testHuman = new Human { FirstName = "John", LastName = "Doe", FavoriteColor = Colors.Silver, DateOfBirth = new DateTime(1995, 8, 22), Gender = Genders.Male }; HumanManager hm = new HumanManager(); List <Human> correctList = new List <Human> { testHuman }; hm.Clear(); hm.AddHuman(testHuman); var result = hm.GetHumans(); if (result.Count == 0) { Assert.Fail(); } bool invalidResult = false; for (int i = 0; i < result.Count && i < correctList.Count; i++) { if (!result[i].IsEqual(correctList[i])) { invalidResult = true; break; } } if (invalidResult) { Assert.Fail(); } }
static void Main() { WorkManager workManager = new WorkManager(); HumanManager humanManager = new HumanManager(); bool loop = true; do { Console.Clear(); Console.WriteLine("Wybierz akcje:"); Console.WriteLine("1)Add Worker"); Console.WriteLine("2)Add Work"); Console.WriteLine("3)Show All Workers"); Console.WriteLine("4)Show All Works"); Console.WriteLine("5)Delete Worker"); Console.WriteLine("6)Delete Work"); Console.WriteLine("7)Add Worker to work"); Console.WriteLine("8)Delete Worker"); Console.WriteLine("9)show workers from 1 work"); Console.WriteLine("10)end "); int.TryParse(Console.ReadLine(), out int choice); switch (choice) { case 1: humanManager.AddNewHuman(); //wywołanie managera break; case 2: workManager.AddNewWork(); //wywołanie managera break; case 3: humanManager.ShowAllHumans(); //wywołanie managera break; case 4: workManager.ShowAllWorks(); //wywołanie managera break; case 5: int humanID = workManager.DeleteWorker(); //usunięcie pracownika i zwrócenie jego ID humanManager.DeleteWork(humanID); //usunięcie pracy u pracownika o danym ID break; case 6: Work work = workManager.DeleteWork(); //usunięcie pracy z listy i pobranie jej humanManager.DeleteWork(work); //zmiana na bezrobotych osób pracujących w tej firmie break; case 7: humanManager.AddWork(workManager.GetWorkData()); //dodanie pracy pobranej z listy service i podanej przez manager break; case 8: humanManager.DeleteWork(workManager.DeleteWorker()); //usunięcie z pracy pracownika o danym id break; case 9: workManager.ShowAllWorkers(); //pokazanie wszystkich pracowników danego zakładu break; case 10: loop = false; //koniec pętli break; default: break; } } while (loop); }
// ------------------------* private void Awake() { instance = this; }
public readonly float Right_Wide_Wall_Inside; //右侧宽墙内侧坐标 #endregion //构造,给属性赋值 public HumanNature(int mark) { _follow_Spring = new FollowSpring(false); //Debug.Log("属性初始化"); HumanEvolution hero = FindObjectOfType <HumanEvolution>(); //墙体属性 HumanManager.WallMark = WallMark.Left; //现在所处墙体的标记 HumanManager.JumpMark = JumpMark.Normal; //跳跃类型标记 var left_Wall = MyFind(MyTags.Left_Tag, MyTags.Wall_Layer); var right_Wall = MyFind(MyTags.Right_Tag, MyTags.Wall_Layer); var left_Wide_Wall = MyFind(MyTags.Left_Tag, MyTags.Wide_Wall_Layer); var right_Wide_Wall = MyFind(MyTags.Right_Tag, MyTags.Wide_Wall_Layer); Left_Wall_Inside = left_Wall.GetComponent <MeshRenderer>().bounds.max.x; Right_Wall_Inside = right_Wall.GetComponent <MeshRenderer>().bounds.min.x; Left_Wide_Wall_Inside = left_Wide_Wall.GetComponent <MeshRenderer>().bounds.max.x; Right_Wide_Wall_Inside = right_Wide_Wall.GetComponent <MeshRenderer>().bounds.min.x; //速度 //Slope = hero.Slope; //斜率 Jump_Speed = hero.Jump_Speed; //跳跃速度 Run_Speed = hero.Run_Speed; //人物奔跑速度 if (Jump_Speed == 0 || Run_Speed == 0) { Debug.Log("速度被赋值了0,自动赋值默认值"); Jump_Speed = 14.0f * Time.fixedDeltaTime; //跳跃速度 Run_Speed = 5.5f * Time.fixedDeltaTime; //人物奔跑速度 } Slow_Speed = Run_Speed * 0.5f; //减速后的速度 //道具时间 Dash_Time = hero.Dash_Time; //冲锋时间 Double_Time = hero.Double_Time; //双倍时间 Protect_Time = hero.Protect_Time; //护盾时间 Super_Man_Time = hero.SuperMan_Time; //无敌时间 Magnet_Time = hero.Magnet_Time; //磁铁时间 //人物相关属性 Off_Set = 0.1f; Skill_List = hero.InherentSkillList; //人物技能列表 Buy_Items_List = BuyTheItems.Buy_Items_List; //开局前购买的道具 HumanManager_Script = FindObjectOfType <HumanManager>(); Human_Script = hero; Human = hero.transform; Human_Ani = Human.transform.GetComponent <Animator>(); Main_Camera = GameObject.FindGameObjectWithTag("MainCamera").transform; Difference_Y = Main_Camera.position.y - Human.position.y; //人物和摄像机y轴上的初始位置差 Human_Mesh = GameObject.FindGameObjectWithTag("Player").GetComponent <SkinnedMeshRenderer>(); Human_Shader = Human_Mesh.material.shader; Human_Height = Human_Mesh.bounds.extents.y; Human_Helf_Height = Human.position.x - Human_Mesh.bounds.min.x; Vector3 temp = Camera.main.ScreenToWorldPoint(new Vector3(Camera.main.pixelWidth * 0.5f, Camera.main.pixelHeight * 0.25f, Human.transform.position.z - Camera.main.transform.position.z)); Human_Start_Position = new Vector3(Left_Wall_Inside + Human_Height * (0.5f - Off_Set), temp.y, left_Wall.transform.GetComponent <MeshRenderer>().bounds.center.z - 0.2f); End_Point = GameObject.Find("EndPoint").transform.GetComponent <Renderer>(); HumanCollider = Human.GetComponentInChildren <HumanColliderManager>(); Normal_Angle = HumanCollider.transform.localEulerAngles; if (Human_Ani == null) { Debug.Log("未找到动画组件"); } Human_Phantom = Human.GetComponent <Phantom>(); Human_Phantom.enabled = false; ColliderManager = GameObject.FindGameObjectWithTag("ColliderManager"); }
public void GetHumansByGenderAndLastNameTest() { Human humanA = new Human { FirstName = "Anna", LastName = "Martin", FavoriteColor = Colors.Silver, DateOfBirth = new DateTime(1995, 8, 22), Gender = Genders.Female }; Human humanB = new Human { FirstName = "Caroline", LastName = "Smith", FavoriteColor = Colors.Silver, DateOfBirth = new DateTime(1995, 8, 22), Gender = Genders.Female }; Human humanC = new Human { FirstName = "John", LastName = "Doe", FavoriteColor = Colors.Silver, DateOfBirth = new DateTime(1995, 8, 22), Gender = Genders.Male }; Human humanD = new Human { FirstName = "Peter", LastName = "Griffin", FavoriteColor = Colors.Silver, DateOfBirth = new DateTime(1995, 8, 22), Gender = Genders.Male }; List <Human> correctList = new List <Human> { humanA, humanB, humanC, humanD }; HumanManager hm = new HumanManager(); hm.Clear(); hm.AddHuman(humanD); hm.AddHuman(humanA); hm.AddHuman(humanC); hm.AddHuman(humanB); var result = hm.GetHumans(SortType.ByGenderAndLastName); bool invalidResult = false; for (int i = 0; i < result.Count && i < correctList.Count; i++) { if (!result[i].IsEqual(correctList[i])) { invalidResult = true; break; } } if (invalidResult) { Assert.Fail(); } }
public RecordsController() { humanManager = new HumanManager(); }
private void Start() { zombieManager = this.gameObject.GetComponent <ZombieFlockManager>(); humanManager = this.gameObject.GetComponent <HumanManager>(); }
public void OnEnter() { _human_Script = _human.GetComponent <HumanManager>(); _human_Ani.SetInteger(StaticParameter.Ani_Key_HumanState, 0); }
public HumanFileController(RestClient rsc, HumanManager human) { _humanManage = human; _restClient = rsc; }
//切换函数 void ChangeState(float times, float jump_Frames, float x_Wall_Inside_Left, float x_Wall_Inside_Right, HumanManager human) { if (jump_Frames - times < 0) { JumpEnd(); } switch (HumanManager.WallMark) { case WallMark.Left: if (HumanManager.Nature.Human_Mesh.bounds.center.x + 1.2f <= x_Wall_Inside_Left) { JumpEnd(); } break; case WallMark.Right: if (HumanManager.Nature.Human_Mesh.bounds.center.x - 1.2f >= x_Wall_Inside_Right) { JumpEnd(); } break; } }