Esempio n. 1
0
        public static HudElem createPrimaryProgressBar(Entity player, int xOffset, int yOffset)
        {
            HudElem progressBar = HudElem.CreateIcon(player, "progress_bar_fill", 0, 9);//NewClientHudElem(player);

            progressBar.SetField("frac", 0);
            progressBar.Color  = new Vector3(1, 1, 1);
            progressBar.Sort   = -2;
            progressBar.Shader = "progress_bar_fill";
            progressBar.SetShader("progress_bar_fill", 1, 9);
            progressBar.Alpha = 1;
            progressBar.SetPoint("center", "", 0, -61);
            progressBar.AlignX = HudElem.XAlignments.Left;
            progressBar.X      = -60;

            HudElem progressBarBG = HudElem.CreateIcon(player, "progress_bar_bg", 124, 13);//NewClientHudElem(player);

            progressBarBG.SetPoint("center", "", 0, -61);
            progressBarBG.SetField("bar", progressBar);
            progressBarBG.Sort  = -3;
            progressBarBG.Color = new Vector3(0, 0, 0);
            progressBarBG.Alpha = .5f;

            return(progressBarBG);
        }
Esempio n. 2
0
        public static void giveAllPerks(Entity player)
        {
            bool[] ownedPerks = AIZ.getOwnedPerks(player);
            if (!ownedPerks.Contains(false))
            {
                return;                             //Owns all perks, give up on life...
            }
            if (!ownedPerks[0])
            {
                player.MaxHealth = 250;
                player.Health    = player.MaxHealth;
                player.SetField("PerkBought", "cardicon_juggernaut_1");
                player.SetField("perk1bought", true);
                hud.updatePerksHud(player, false, true);
            }
            if (!ownedPerks[1])
            {
                player.SetPerk("specialty_lightweight", true, true);
                //player.SetPerk("specialty_marathon", true, true);
                player.SetPerk("specialty_longersprint", true, true);
                player.SetField("PerkBought", "specialty_longersprint_upgrade");
                player.SetField("perk2bought", true);
                hud.updatePerksHud(player, false, true);
            }
            if (!ownedPerks[2])
            {
                player.SetPerk("specialty_fastreload", true, true);
                //player.SetPerk("specialty_quickswap", true, true);
                player.SetPerk("specialty_quickdraw", true, true);
                player.SetField("PerkBought", "specialty_fastreload_upgrade");
                player.SetField("perk3bought", true);
                hud.updatePerksHud(player, false, true);
            }
            if (!ownedPerks[3])
            {
                player.SetField("NewGunReady", true);
                player.SetField("PerkBought", "specialty_twoprimaries_upgrade");
                player.SetField("perk4bought", true);
                hud.updatePerksHud(player, false, true);
            }
            if (!ownedPerks[4])
            {
                player.SetPerk("specialty_rof", true, true);
                player.SetField("PerkBought", "weapon_attachment_rof");
                player.SetField("perk5bought", true);
                hud.updatePerksHud(player, false, true);
            }
            if (!ownedPerks[5])
            {
                player.SetPerk("specialty_stalker", true, true);
                player.SetField("PerkBought", "specialty_stalker_upgrade");
                player.SetField("perk6bought", true);
                hud.updatePerksHud(player, false, true);
            }
            if (!ownedPerks[6])
            {
                player.SetField("autoRevive", true);
                player.SetField("PerkBought", "waypoint_revive");
                player.SetField("perk7bought", player.GetField <int>("perk7bought") + 1);
                hud.updatePerksHud(player, false, true);
            }

            HudElem perkIcon = NewClientHudElem(player);

            perkIcon.X         = 0;
            perkIcon.Y         = 0;
            perkIcon.AlignX    = HudElem.XAlignments.Center;
            perkIcon.AlignY    = HudElem.YAlignments.Middle;
            perkIcon.VertAlign = HudElem.VertAlignments.Middle;
            perkIcon.HorzAlign = HudElem.HorzAlignments.Center_Adjustable;
            perkIcon.SetShader("specialty_perks_all", 128, 128);
            perkIcon.Foreground     = true;
            perkIcon.HideWhenInMenu = true;
            perkIcon.Alpha          = 1;
            perkIcon.ScaleOverTime(1, 512, 512);
            perkIcon.FadeOverTime(1);
            perkIcon.Alpha = 0;

            player.PlayLocalSound("earn_superbonus");
            AfterDelay(1000, () =>
                       perkIcon.Destroy());
        }
Esempio n. 3
0
        public static IEnumerator giveRandomPerk(Entity player, int perk = -1)
        {
            bool[] ownedPerks = AIZ.getOwnedPerks(player);
            if (!ownedPerks.Contains(false))
            {
                yield break;                             //Owns all perks, give up on life...
            }
            if (perk == -1)
            {
                perk = AIZ.rng.Next(7);
                perk++;
            }

            if (ownedPerks[perk - 1])
            {
                //re-roll
                int randomPerk = AIZ.rng.Next(7);
                randomPerk++;
                StartAsync(giveRandomPerk(player, randomPerk));
                yield break;
            }

            hud.scoreMessage(player, AIZ.gameStrings[99]);

            switch (perk)
            {
            case 1:
                player.MaxHealth = 250;
                player.Health    = player.MaxHealth;
                player.SetField("PerkBought", "cardicon_juggernaut_1");
                break;

            case 2:
                player.SetPerk("specialty_lightweight", true, true);
                //player.SetPerk("specialty_marathon", true, true);
                player.SetPerk("specialty_longersprint", true, true);
                player.SetField("PerkBought", "specialty_longersprint_upgrade");
                break;

            case 3:
                player.SetPerk("specialty_fastreload", true, true);
                //player.SetPerk("specialty_quickswap", true, true);
                player.SetPerk("specialty_quickdraw", true, true);
                player.SetField("PerkBought", "specialty_fastreload_upgrade");
                break;

            case 4:
                player.SetField("NewGunReady", true);
                player.SetField("PerkBought", "specialty_twoprimaries_upgrade");
                break;

            case 5:
                player.SetPerk("specialty_rof", true, true);
                player.SetField("PerkBought", "weapon_attachment_rof");
                break;

            case 6:
                player.SetPerk("specialty_stalker", true, true);
                player.SetField("PerkBought", "specialty_stalker_upgrade");
                break;

            case 7:
                player.SetField("autoRevive", true);
                player.SetField("PerkBought", "waypoint_revive");
                break;

            case 8:
                player.SetPerk("specialty_scavenger", true, true);
                player.SetField("PerkBought", "specialty_scavenger_upgrade");
                break;
            }

            if (perk != 7)
            {
                player.SetField("perk" + perk + "bought", true);
            }
            else
            {
                player.SetField("perk7bought", player.GetField <int>("perk7bought") + 1);
            }

            HudElem perkIcon = NewClientHudElem(player);

            perkIcon.X         = 0 * (perk - 1);
            perkIcon.Y         = -54;
            perkIcon.AlignX    = HudElem.XAlignments.Left;
            perkIcon.AlignY    = HudElem.YAlignments.Bottom;
            perkIcon.VertAlign = HudElem.VertAlignments.Bottom_Adjustable;
            perkIcon.HorzAlign = HudElem.HorzAlignments.Left;
            perkIcon.SetShader(player.GetField <string>("perkBought"), 128, 128);
            perkIcon.Foreground     = true;
            perkIcon.HideWhenInMenu = true;
            perkIcon.Alpha          = 1;
            perkIcon.ScaleOverTime(1, 30, 30);

            player.PlayLocalSound("earn_perk");

            yield return(Wait(1));

            perkIcon.Destroy();
            hud.updatePerksHud(player, false, true);
        }
Esempio n. 4
0
        public static IEnumerator giveJuggernaut(Entity player, string juggType)
        {
            yield return(WaitForFrame());

            //remove light armor
            if (player.HasPerk("specialty_lightarmor"))
            {
                removeLightArmor(player, player.GetField <int>("previousMaxHealth"));
            }

            //remove explosive bullets
            if (player.HasPerk("specialty_explosivebullets"))
            {
                player.UnSetPerk("specialty_explosivebullets");
            }

            bool createObjectiveIcon = true;

            switch (juggType)
            {
            case "juggernaut":
                player.SetField("isJuggernaut", true);
                giveJuggLoadout(player, player.SessionTeam, juggType);
                player.SetMoveSpeedScale(.65f);
                break;

            case "juggernaut_recon":
                player.SetField("isJuggernautRecon", true);
                giveJuggLoadout(player, player.SessionTeam, juggType);
                player.SetMoveSpeedScale(.75f);

                Entity portable_radar = GSCFunctions.Spawn("script_model", player.Origin);
                portable_radar.SetField("team", player.SessionTeam);

                portable_radar.MakePortableRadar(player);
                player.SetField("personalRadar", portable_radar);

                radarMover(player, portable_radar);
                break;

            case "tjugg_juggernaut":
                player.SetField("isJuggernaut", true);
                giveJuggLoadout(player, player.SessionTeam, "gamemode");
                player.SetMoveSpeedScale(.7f);

                Entity portable_radar1 = GSCFunctions.Spawn("script_model", player.Origin);
                portable_radar1.SetField("team", player.SessionTeam);

                portable_radar1.MakePortableRadar(player);
                player.SetField("personalRadar", portable_radar1);

                radarMover(player, portable_radar1);
                break;

            case "jugg_juggernaut":
                player.SetField("isJuggernaut", true);
                giveJuggLoadout(player, player.SessionTeam, "gamemode");
                player.SetMoveSpeedScale(.7f);
                if (GSCFunctions.GetMatchRulesData("juggData", "showJuggRadarIcon") == "0")
                {
                    createObjectiveIcon = false;
                }
                break;
            }

            updateMoveSpeedScale(player);

            player.DisableWeaponPickup();

            if (GSCFunctions.GetDvarInt("camera_thirdPerson") == 0)
            {
                HudElem juggernautOverlay = GSCFunctions.NewClientHudElem(player);
                juggernautOverlay.X         = 0;
                juggernautOverlay.Y         = 0;
                juggernautOverlay.AlignX    = HudElem.XAlignments.Left;
                juggernautOverlay.AlignY    = HudElem.YAlignments.Top;
                juggernautOverlay.HorzAlign = HudElem.HorzAlignments.Fullscreen;
                juggernautOverlay.VertAlign = HudElem.VertAlignments.Fullscreen;
                juggernautOverlay.SetShader(level.GetField <Dictionary <string, Entity> >("juggSettings")[juggType].GetField <string>("overlay"), 640, 480);
                juggernautOverlay.Sort            = -10;
                juggernautOverlay.Archived        = true;
                juggernautOverlay.HideIn3rdPerson = true;
            }

            juggernautSounds(player);

            player.SetPerk("specialty_radarjuggernaut", true, false);

            teamPlayerCardSplash(level.GetField <Dictionary <string, Entity> >("juggSettings")[juggType].GetField <string>("splashUsedName"), player);
            player.PlaySoundToTeam(voice[player.SessionTeam] + "use_juggernaut", player.SessionTeam, player);
            player.PlaySoundToTeam(voice[otherTeam[player.SessionTeam]] + "enemy_juggernaut", otherTeam[player.SessionTeam]);

            updateKillstreaks(player, true);

            StartAsync(juggRemover(player));

            //reapply flag
            if (player.HasField("carryFlag"))
            {
                yield return(WaitForFrame());

                player.Attach(player.GetField <string>("carryFlag"), "J_spine4", true);
            }

            Notify("juggernaut_equipped", player);

            //Log data?
        }
Esempio n. 5
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        private static HudElem[] createEndGameScreen(bool win, string endText)
        {
            HudElem outcomeTitle = HudElem.CreateServerFontString(HudElem.Fonts.HudBig, 1.5f);

            outcomeTitle.SetPoint("CENTER", "", 0, -134);
            outcomeTitle.Foreground     = true;
            outcomeTitle.GlowAlpha      = 1;
            outcomeTitle.HideWhenInMenu = false;
            outcomeTitle.Archived       = false;

            HudElem outcomeText = HudElem.CreateServerFontString(HudElem.Fonts.HudBig, 1);

            outcomeText.Parent     = outcomeTitle;
            outcomeText.Foreground = true;
            outcomeText.SetPoint("TOP", "BOTTOM", 0, 18);
            outcomeText.GlowAlpha      = 1;
            outcomeText.HideWhenInMenu = false;
            outcomeText.Archived       = false;

            outcomeTitle.GlowColor = new Vector3(0, 0, 0);
            if (win)
            {
                outcomeTitle.SetText("Victory!");
                outcomeTitle.Color = new Vector3(.3f, .7f, .2f);
            }
            else
            {
                outcomeTitle.SetText("Defeat!");
                outcomeTitle.Color = new Vector3(.7f, .3f, .2f);
            }
            outcomeText.GlowColor = new Vector3(.2f, .3f, .7f);
            outcomeText.SetText(endText);
            outcomeTitle.SetPulseFX(100, 60000, 1000);
            outcomeText.SetPulseFX(100, 60000, 1000);

            HudElem leftIcon    = NewHudElem();
            string  alliesTeam  = GetMapCustom("allieschar");
            string  icon_allies = TableLookup("mp/factionTable.csv", 0, alliesTeam, 1);

            leftIcon.SetShader(icon_allies, 70, 70);
            leftIcon.Parent = outcomeText;
            leftIcon.SetPoint("TOP", "BOTTOM", -60, 45);
            //leftIcon.SetShader("cardicon_soap", 70, 70);
            leftIcon.Foreground     = true;
            leftIcon.HideWhenInMenu = false;
            leftIcon.Archived       = false;
            leftIcon.Alpha          = 0;
            leftIcon.FadeOverTime(.5f);
            leftIcon.Alpha = 1;

            HudElem rightIcon = NewHudElem();
            string  axisTeam  = GetMapCustom("axischar");
            string  icon_axis = TableLookup("mp/factionTable.csv", 0, axisTeam, 1);

            rightIcon.SetShader(icon_axis, 70, 70);
            rightIcon.Parent = outcomeText;
            rightIcon.SetPoint("TOP", "BOTTOM", 60, 45);
            //rightIcon.SetShader("cardicon_nuke", 70, 70);
            rightIcon.Foreground     = true;
            rightIcon.HideWhenInMenu = false;
            rightIcon.Archived       = false;
            rightIcon.Alpha          = 0;
            rightIcon.FadeOverTime(.5f);
            rightIcon.Alpha = 1;

            HudElem leftScore = HudElem.CreateServerFontString(HudElem.Fonts.HudBig, 1.25f);

            leftScore.Parent = leftIcon;
            leftScore.SetPoint("TOP", "BOTTOM", 0, 0);
            if (win)
            {
                leftScore.GlowColor = new Vector3(.2f, .8f, .2f);
                leftScore.SetText("Win");
            }
            else
            {
                leftScore.GlowColor = new Vector3(.8f, .2f, .2f);
                leftScore.SetText("Lose");
            }
            leftScore.GlowAlpha      = 1;
            leftScore.Foreground     = true;
            leftScore.HideWhenInMenu = false;
            leftScore.Archived       = false;
            leftScore.SetPulseFX(100, 60000, 1000);

            HudElem rightScore = HudElem.CreateServerFontString(HudElem.Fonts.HudBig, 1.25f);

            rightScore.Parent = rightIcon;
            rightScore.SetPoint("TOP", "BOTTOM", 0);
            rightScore.GlowAlpha = 1;
            if (!win)
            {
                rightScore.GlowColor = new Vector3(.2f, .8f, .2f);
                rightScore.SetText("Win");
            }
            else
            {
                rightScore.GlowColor = new Vector3(.8f, .2f, .2f);
                rightScore.SetText("Lose");
            }
            rightScore.Foreground     = true;
            rightScore.HideWhenInMenu = false;
            rightScore.Archived       = false;
            rightScore.SetPulseFX(100, 60000, 1000);

            return(new HudElem[] { outcomeTitle, outcomeText, rightScore, leftScore, rightIcon, leftIcon });
        }
Esempio n. 6
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    public static void openTestMenu(Entity player)
    {
        if (player.GetField <bool>("menuOpen"))
        {
            closeTestMenu(player);
            return;
        }

        player.AllowAds(false);
        player.AllowJump(false);
        player.AllowSprint(false);
        player.SetMoveSpeedScale(0);
        player.DisableOffhandWeapons();
        player.DisableUsability();
        player.DisableWeaponPickup();
        player.DisableWeapons();
        player.DisableWeaponSwitch();
        //player.SetClientDvar("ui_drawCrosshair", "0");
        player.SetClientDvar("g_hardcore", "1");
        player.SetClientDvar("g_scriptMainMenu", "a");
        player.SetField("originalAngles", player.GetPlayerAngles());
        player.SetField("cursorPos", Vector3.Zero);
        player.SetField("lastCursorPos", Vector3.Zero);
        player.SetField("lastAngles", Vector3.Zero);

        HudElem cursor = player.GetField <HudElem>("cursor");

        cursor.FadeOverTime(.5f);
        cursor.Alpha = 1;

        //Opening main menu
        player.SetField("menuOpen", true);
        List <HudElem> menu = player.GetField <List <HudElem> >("menu");
        HudElem        bg   = NewClientHudElem(player);

        bg.AlignX = HudElem.XAlignments.Left;
        bg.AlignY = HudElem.YAlignments.Top;
        bg.Alpha  = 0;
        bg.FadeOverTime(.5f);
        bg.Alpha            = 1;
        bg.Color            = Vector3.Zero;
        bg.Foreground       = false;
        bg.HideIn3rdPerson  = false;
        bg.HideWhenDead     = false;
        bg.HideWhenInDemo   = false;
        bg.HideWhenInMenu   = false;
        bg.HorzAlign        = HudElem.HorzAlignments.Fullscreen;
        bg.VertAlign        = HudElem.VertAlignments.Fullscreen;
        bg.LowResBackground = false;
        bg.X    = 0;
        bg.Y    = 0;
        bg.Sort = 0;
        bg.SetShader("white", 640, 480);
        menu.Add(bg);

        HudElem menuTitle = NewClientHudElem(player);

        menuTitle.AlignX = HudElem.XAlignments.Center;
        menuTitle.AlignY = HudElem.YAlignments.Top;
        menuTitle.Alpha  = 0;
        menuTitle.FadeOverTime(.5f);
        menuTitle.Alpha           = 1;
        menuTitle.Color           = new Vector3(0, 1, 0);
        menuTitle.Foreground      = false;
        menuTitle.HideIn3rdPerson = false;
        menuTitle.HideWhenDead    = false;
        menuTitle.HideWhenInDemo  = false;
        menuTitle.HideWhenInMenu  = false;
        menuTitle.HorzAlign       = HudElem.HorzAlignments.Center_Adjustable;
        menuTitle.VertAlign       = HudElem.VertAlignments.Top_Adjustable;
        menuTitle.X         = 0;
        menuTitle.Y         = 15;
        menuTitle.Sort      = 1;
        menuTitle.Font      = HudElem.Fonts.HudBig;
        menuTitle.FontScale = 1;
        menuTitle.SetText("TEST MENU");
        menu.Add(menuTitle);

        foreach (Button button in Button.menuButtons)
        {
            HudElem buttonBG = NewClientHudElem(player);
            buttonBG.AlignX = HudElem.XAlignments.Center;
            buttonBG.AlignY = HudElem.YAlignments.Middle;
            buttonBG.Alpha  = 0;
            buttonBG.FadeOverTime(.5f);
            buttonBG.Alpha            = 1;
            buttonBG.Color            = new Vector3(1, 1, 1);
            buttonBG.Foreground       = false;
            buttonBG.HideIn3rdPerson  = false;
            buttonBG.HideWhenDead     = false;
            buttonBG.HideWhenInDemo   = false;
            buttonBG.HideWhenInMenu   = false;
            buttonBG.HorzAlign        = HudElem.HorzAlignments.Center_Adjustable;
            buttonBG.VertAlign        = HudElem.VertAlignments.Middle;
            buttonBG.LowResBackground = false;
            buttonBG.X    = button.X;
            buttonBG.Y    = button.Y;
            buttonBG.Sort = 2;
            buttonBG.SetShader("hud_iw5_killstreak_box", button.Width, button.Height);
            menu.Add(buttonBG);

            HudElem buttonText = HudElem.CreateFontString(player, HudElem.Fonts.HudSmall, (button.Width + button.Height) / 256);
            buttonText.Parent = buttonBG;
            buttonText.SetPoint("center", "center");
            buttonText.SetText(button.Text);
            buttonText.Alpha = 0;
            buttonText.FadeOverTime(.5f);
            buttonText.Alpha = 1;
            menu.Add(buttonText);

            button.hud = buttonBG;
        }

        player.SetField("menu", new Parameter(menu));

        OnInterval(50, () => trackMouseMovement(player));
    }
Esempio n. 7
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        private static IEnumerator spawnStations(Vector3 alliesPos, Vector3 axisPos)
        {
            yield return(Wait(.1f));

            if (isHalftime)
            {
                alliesStation = GSCFunctions.Spawn("script_model", axisPos + new Vector3(0, 0, 100));
            }
            else
            {
                alliesStation = GSCFunctions.Spawn("script_model", alliesPos + new Vector3(0, 0, 100));
            }

            alliesStation.SetModel("tag_origin");
            Entity alliesStationBack = GSCFunctions.Spawn("script_model", alliesStation.Origin);

            alliesStationBack.SetModel("tag_origin");
            alliesStation.SetField("back", alliesStationBack);
            alliesStation.SetField("team", "allies");
            OnInterval(50, () => monitorZone(alliesStation));

            if (isHalftime)
            {
                axisStation = GSCFunctions.Spawn("script_model", alliesPos + new Vector3(0, 0, 100));
            }
            else
            {
                axisStation = GSCFunctions.Spawn("script_model", axisPos + new Vector3(0, 0, 100));
            }

            axisStation.SetModel("tag_origin");
            Entity axisStationBack = GSCFunctions.Spawn("script_model", axisStation.Origin);

            axisStationBack.SetModel("tag_origin");
            axisStation.SetField("back", axisStationBack);
            axisStation.SetField("team", "axis");
            OnInterval(50, () => monitorZone(axisStation));

            alliesStation.SetField("isScoring", false);
            alliesStation.SetField("team", "allies");
            axisStation.SetField("isScoring", false);
            axisStation.SetField("team", "axis");

            GSCFunctions.Objective_Add(alliesSiteAttackerID, "active", alliesStation.Origin, "waypoint_target");
            GSCFunctions.Objective_Team(alliesSiteAttackerID, "allies");
            GSCFunctions.Objective_Add(alliesSiteDefenderID, "active", alliesStation.Origin, "waypoint_defend");
            GSCFunctions.Objective_Team(alliesSiteDefenderID, "axis");
            GSCFunctions.Objective_Add(axisSiteAttackerID, "active", axisStation.Origin, "waypoint_target");
            GSCFunctions.Objective_Team(axisSiteAttackerID, "axis");
            GSCFunctions.Objective_Add(axisSiteDefenderID, "active", axisStation.Origin, "waypoint_defend");
            GSCFunctions.Objective_Team(axisSiteDefenderID, "allies");

            //Hud
            alliesSiteAttackerWaypoint                  = GSCFunctions.NewTeamHudElem("allies");
            alliesSiteAttackerWaypoint.Alpha            = 0.5f;
            alliesSiteAttackerWaypoint.Archived         = true;
            alliesSiteAttackerWaypoint.HideIn3rdPerson  = false;
            alliesSiteAttackerWaypoint.HideWhenDead     = false;
            alliesSiteAttackerWaypoint.HideWhenInDemo   = false;
            alliesSiteAttackerWaypoint.HideWhenInMenu   = false;
            alliesSiteAttackerWaypoint.LowResBackground = false;
            alliesSiteAttackerWaypoint.SetShader("waypoint_target", 10, 10);
            alliesSiteAttackerWaypoint.X = alliesStation.Origin.X;
            alliesSiteAttackerWaypoint.Y = alliesStation.Origin.Y;
            alliesSiteAttackerWaypoint.Z = alliesStation.Origin.Z;
            alliesSiteAttackerWaypoint.SetWaypoint(true, true, false, false);
            alliesSiteAttackerWaypoint.SetWaypointEdgeStyle_RotatingIcon();

            alliesSiteDefenderWaypoint                  = GSCFunctions.NewTeamHudElem("axis");
            alliesSiteDefenderWaypoint.Alpha            = 0.5f;
            alliesSiteDefenderWaypoint.Archived         = true;
            alliesSiteDefenderWaypoint.HideIn3rdPerson  = false;
            alliesSiteDefenderWaypoint.HideWhenDead     = false;
            alliesSiteDefenderWaypoint.HideWhenInDemo   = false;
            alliesSiteDefenderWaypoint.HideWhenInMenu   = false;
            alliesSiteDefenderWaypoint.LowResBackground = false;
            alliesSiteDefenderWaypoint.SetShader("waypoint_defend", 10, 10);
            alliesSiteDefenderWaypoint.X = alliesStation.Origin.X;
            alliesSiteDefenderWaypoint.Y = alliesStation.Origin.Y;
            alliesSiteDefenderWaypoint.Z = alliesStation.Origin.Z;
            alliesSiteDefenderWaypoint.SetWaypoint(true, true, false, false);
            alliesSiteDefenderWaypoint.SetWaypointEdgeStyle_RotatingIcon();

            axisSiteAttackerWaypoint                  = GSCFunctions.NewTeamHudElem("axis");
            axisSiteAttackerWaypoint.Alpha            = 0.5f;
            axisSiteAttackerWaypoint.Archived         = true;
            axisSiteAttackerWaypoint.HideIn3rdPerson  = false;
            axisSiteAttackerWaypoint.HideWhenDead     = false;
            axisSiteAttackerWaypoint.HideWhenInDemo   = false;
            axisSiteAttackerWaypoint.HideWhenInMenu   = false;
            axisSiteAttackerWaypoint.LowResBackground = false;
            axisSiteAttackerWaypoint.SetShader("waypoint_target", 10, 10);
            axisSiteAttackerWaypoint.X = axisStation.Origin.X;
            axisSiteAttackerWaypoint.Y = axisStation.Origin.Y;
            axisSiteAttackerWaypoint.Z = axisStation.Origin.Z;
            axisSiteAttackerWaypoint.SetWaypoint(true, true, false, false);
            axisSiteAttackerWaypoint.SetWaypointEdgeStyle_RotatingIcon();

            axisSiteDefenderWaypoint                  = GSCFunctions.NewTeamHudElem("allies");
            axisSiteDefenderWaypoint.Alpha            = 0.5f;
            axisSiteDefenderWaypoint.Archived         = true;
            axisSiteDefenderWaypoint.HideIn3rdPerson  = false;
            axisSiteDefenderWaypoint.HideWhenDead     = false;
            axisSiteDefenderWaypoint.HideWhenInDemo   = false;
            axisSiteDefenderWaypoint.HideWhenInMenu   = false;
            axisSiteDefenderWaypoint.LowResBackground = false;
            axisSiteDefenderWaypoint.SetShader("waypoint_defend", 10, 10);
            axisSiteDefenderWaypoint.X = axisStation.Origin.X;
            axisSiteDefenderWaypoint.Y = axisStation.Origin.Y;
            axisSiteDefenderWaypoint.Z = axisStation.Origin.Z;
            axisSiteDefenderWaypoint.SetWaypoint(true, true, false, false);
            axisSiteDefenderWaypoint.SetWaypointEdgeStyle_RotatingIcon();

            playStationFX();
        }
Esempio n. 8
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        private static void spawnBall(Vector3 location)
        {
            ballEnt = GSCFunctions.Spawn("script_model", location + new Vector3(0, 0, 1030));
            ballEnt.SetModel("viewmodel_light_marker");
            ballEnt.SetField("beingCarried", false);
            ballEnt.SetField("carrier", level);
            ballEnt.SetField("parentEnt", level);
            ballEnt.SetField("lastThrow", 999999999);
            ballEnt.MoveTo(ballEnt.Origin - new Vector3(0, 0, 1000), 10, .5f, 1);
            ballEnt.EnableLinkTo();
            ballEnt.NotSolid();
            baseFX = GSCFunctions.SpawnFX(ballSiteFX, location);

            //ballFX = GSCFunctions.Spawn("script_model", ballEnt.Origin);
            //ballFX.SetModel("tag_origin");
            //ballFX.LinkTo(ballEnt, "tag_origin");
            StartAsync(ball_waitForPrematch());

            //Huds
            ballObjAllies_defend                  = GSCFunctions.NewTeamHudElem("allies");
            ballObjAllies_defend.Alpha            = 0.5f;
            ballObjAllies_defend.Archived         = true;
            ballObjAllies_defend.HideIn3rdPerson  = false;
            ballObjAllies_defend.HideWhenDead     = false;
            ballObjAllies_defend.HideWhenInDemo   = false;
            ballObjAllies_defend.HideWhenInMenu   = false;
            ballObjAllies_defend.LowResBackground = false;
            ballObjAllies_defend.SetShader("waypoint_targetneutral", 10, 10);
            ballObjAllies_defend.SetTargetEnt(ballEnt);
            ballObjAllies_defend.SetWaypoint(true, true, false, false);
            ballObjAllies_defend.SetWaypointEdgeStyle_RotatingIcon();

            ballObjAllies_kill                  = GSCFunctions.NewTeamHudElem("allies");
            ballObjAllies_kill.Alpha            = 0f;
            ballObjAllies_kill.Archived         = true;
            ballObjAllies_kill.HideIn3rdPerson  = false;
            ballObjAllies_kill.HideWhenDead     = false;
            ballObjAllies_kill.HideWhenInDemo   = false;
            ballObjAllies_kill.HideWhenInMenu   = false;
            ballObjAllies_kill.LowResBackground = false;
            ballObjAllies_kill.SetShader("waypoint_kill", 10, 10);
            //ballObjAllies_kill.SetTargetEnt(ballEnt);
            //ballObjAllies_kill.SetWaypoint(true, true, false, false);
            //ballObjAllies_kill.SetWaypointEdgeStyle_RotatingIcon();

            ballObjAxis_defend                  = GSCFunctions.NewTeamHudElem("axis");
            ballObjAxis_defend.Alpha            = 0.5f;
            ballObjAxis_defend.Archived         = true;
            ballObjAxis_defend.HideIn3rdPerson  = false;
            ballObjAxis_defend.HideWhenDead     = false;
            ballObjAxis_defend.HideWhenInDemo   = false;
            ballObjAxis_defend.HideWhenInMenu   = false;
            ballObjAxis_defend.LowResBackground = false;
            ballObjAxis_defend.SetShader("waypoint_targetneutral", 10, 10);
            ballObjAxis_defend.SetTargetEnt(ballEnt);
            ballObjAxis_defend.SetWaypoint(true, true, false, false);
            ballObjAxis_defend.SetWaypointEdgeStyle_RotatingIcon();

            ballObjAxis_kill                  = GSCFunctions.NewTeamHudElem("axis");
            ballObjAxis_kill.Alpha            = 0f;
            ballObjAxis_kill.Archived         = true;
            ballObjAxis_kill.HideIn3rdPerson  = false;
            ballObjAxis_kill.HideWhenDead     = false;
            ballObjAxis_kill.HideWhenInDemo   = false;
            ballObjAxis_kill.HideWhenInMenu   = false;
            ballObjAxis_kill.LowResBackground = false;
            ballObjAxis_kill.SetShader("waypoint_kill", 10, 10);
        }
Esempio n. 9
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        private static IEnumerator initGameHud()
        {
            yield return(Wait(1));

            //Delete GSC hud and set custom hud
            int startOfIcons = 0;

            for (int i = 65536; i < 65800; i++)
            {
                HudElem temp = HudElem.GetHudElem(i);
                if (temp.FontScale == 1.6f && (string)temp.GetField(4) == "small")
                {
                    startOfIcons = i - 1;
                    break;
                }
            }

            if (startOfIcons == 0)
            {
                yield break;
            }

            ballIcon_allies = HudElem.GetHudElem(startOfIcons);
            ballText_allies = HudElem.GetHudElem(startOfIcons + 1);
            ballIcon_axis   = HudElem.GetHudElem(startOfIcons + 4);
            ballText_axis   = HudElem.GetHudElem(startOfIcons + 5);
            HudElem ballIcon2_allies = HudElem.GetHudElem(startOfIcons + 2);
            HudElem ballText2_allies = HudElem.GetHudElem(startOfIcons + 3);
            HudElem ballIcon2_axis   = HudElem.GetHudElem(startOfIcons + 6);
            HudElem ballText2_axis   = HudElem.GetHudElem(startOfIcons + 7);

            //ballIcon2_allies.Destroy();
            ballIcon2_allies.Alpha = 0;
            //ballIcon2_axis.Destroy();
            ballIcon2_axis.Alpha = 0;
            //ballText2_allies.Destroy();
            ballText2_allies.Alpha = 0;
            //ballText2_axis.Destroy();
            ballText2_axis.Alpha = 0;

            ballIcon_allies.SetShader("equipment_emp_grenade", 32, 32);
            ballIcon_axis.SetShader("equipment_emp_grenade", 32, 32);
            ballText_allies.SetText("HOME");
            ballText_axis.SetText("HOME");

            //axisSiteAttackerWaypoint = HudElem.GetHudElem(65540);//Allies attacker
            //axisSiteDefenderWaypoint = HudElem.GetHudElem(65541);//Axis defend
            //alliesSiteDefenderWaypoint = HudElem.GetHudElem(65542);//Allies defend
            //alliesSiteAttackerWaypoint = HudElem.GetHudElem(65543);//Axis attack

            startOfIcons = 0;
            HudElem[] gameHud = new HudElem[4] {
                alliesSiteAttackerWaypoint, alliesSiteDefenderWaypoint, axisSiteAttackerWaypoint, axisSiteDefenderWaypoint
            };

            for (int i = 65544; i < 65800; i++)
            {
                HudElem temp = HudElem.GetHudElem(i);
                if ((string)temp.GetField(4) == "default" && temp.Alpha == 0.5019608f && !gameHud.Contains(temp))
                {
                    temp = HudElem.GetHudElem(i + 1);
                    if ((string)temp.GetField(4) == "default" && temp.Alpha == 0.5019608f && !gameHud.Contains(temp))//Check for the second one after
                    {
                        startOfIcons = i;
                        break;
                    }
                }
            }

            if (startOfIcons == 0)
            {
                yield break;
            }

            HudElem flagIcon = HudElem.GetHudElem(startOfIcons);

            flagIcon.Destroy();
            flagIcon = HudElem.GetHudElem(startOfIcons + 1);
            flagIcon.Destroy();
            flagIcon = HudElem.GetHudElem(startOfIcons + 2);
            flagIcon.Destroy();
            flagIcon = HudElem.GetHudElem(startOfIcons + 3);
            flagIcon.Destroy();
        }
Esempio n. 10
0
    private static void handleEquipment(Entity player)
    {
        HudElem equipIcon = player.GetField <HudElem>("hud_equip");
        HudElem equipTXT  = player.GetField <HudElem>("hud_equipTXT");

        if (player.HasWeapon("c4_mp"))
        {
            player.TakeWeapon("c4_mp");
            player.SetOffhandPrimaryClass("frag");
            player.GiveWeapon("frag_grenade_mp");
            player.GiveWeapon("c4_mp");
            player.SetWeaponAmmoClip("c4_mp", 2);
            player.SetWeaponAmmoStock("c4_mp", 2);
            equipIcon.SetShader("hud_icon_c4", 20, 20);
            equipTXT.SetText("[[{vote yes}]]");
            player.OnNotify("equipUse", (p) =>
            {
                if (player.CurrentWeapon != "c4_mp")
                {
                    player.SwitchToWeapon("c4_mp");
                    equipIcon.Alpha = 1;
                }
                else
                {
                    player.SwitchToWeapon(player.GetField <string>("lastDroppableWeapon"));
                }
            });
        }
        else if (player.HasWeapon("claymore_mp"))
        {
            player.TakeWeapon("claymore_mp");
            player.SetOffhandPrimaryClass("frag");
            player.GiveWeapon("frag_grenade_mp");
            player.GiveWeapon("claymore_mp");
            player.SetWeaponAmmoClip("claymore_mp", 2);
            player.SetWeaponAmmoStock("claymore_mp", 2);
            equipIcon.SetShader("hud_icon_claymore", 20, 20);
            equipTXT.SetText("[[{vote yes}]]");
            player.OnNotify("weapon_fired", (ent, weapon) =>
            {
                if ((string)weapon == "claymore_mp")
                {
                    if (player.GetWeaponAmmoClip("claymore_mp") == 0)
                    {
                        equipIcon.SetShader("", 20, 20);
                        equipTXT.SetText("");
                    }
                }
            });
            player.OnNotify("equipUse", (ent) =>
            {
                if (player.CurrentWeapon != "claymore_mp")
                {
                    player.SwitchToWeapon("claymore_mp");
                    equipIcon.Alpha = 1;
                }
                else
                {
                    player.SwitchToWeapon(player.GetField <string>("lastDroppableWeapon"));
                }
            });
        }
        else if (player.HasWeapon("rpg_mp"))
        {
            player.GiveWeapon("iw5_usp45_mp");
            equipIcon.SetShader("hud_icon_rpg_dpad", 20, 20);
            equipTXT.SetText("[[{vote yes}]]");
            player.OnNotify("weapon_fired", (ent, weap) =>
            {
                if ((string)weap == "rpg_mp")
                {
                    if (player.GetAmmoCount("rpg_mp") == 0)
                    {
                        AfterDelay(1000, () =>
                                   player.TakeWeapon("rpg_mp"));
                        equipIcon.SetShader("", 20, 20);
                        equipTXT.SetText("");
                    }
                }
            });
            player.OnNotify("equipUse", (ent) =>
            {
                if (player.CurrentWeapon != "rpg_mp")
                {
                    player.SwitchToWeapon("rpg_mp");
                    equipIcon.Alpha = 1;
                }
                else
                {
                    player.SwitchToWeapon(player.GetField <string>("lastDroppableWeapon"));
                }
            });
        }
        else if (!player.HasWeapon("rpg_mp") && !player.HasWeapon("claymore_mp") && !player.HasWeapon("c4_mp"))
        {
            equipIcon.SetShader("", 20, 20);
            equipTXT.Alpha = 0;
        }
    }
Esempio n. 11
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        private void UsableHud(Entity player)
        {
            HudElem message = HudElem.CreateFontString(player, "big", 1.5f);

            message.SetPoint("CENTER", "CENTER", 1, 115);
            message.Alpha = 0.65f;

            HudElem perk = HudElem.NewClientHudElem(player);

            player.SetField("currentusable_entref", 0);

            player.OnInterval(100, e =>
            {
                try
                {
                    List <IUsable> _closingusables = new List <IUsable>();

                    foreach (var item in usables)
                    {
                        if (player.Origin.DistanceTo(item.Origin) >= item.Range)
                        {
                            continue;
                        }
                        else
                        {
                            _closingusables.Add(item);
                        }
                    }

                    if (_closingusables.Count > 0)
                    {
                        _closingusables.Sort();
                        var ent = _closingusables[0];
                        if (player.GetField <int>("currentusable_entref") != ent.EntRef || ent.GetType().BaseType == typeof(Turret))
                        {
                            message.SetText(ent.GetUsableText(player));
                            if (ent.GetType() == typeof(PerkColaMachine))
                            {
                                var ent2 = ent as PerkColaMachine;
                                var type = ent2.PerkCola;
                                perk.SetShader(type.Icon, 15, 15);
                                perk.X = ent.Origin.X;
                                perk.Y = ent.Origin.Y;
                                perk.Z = ent.Origin.Z + 50f;
                                perk.Call("setwaypoint", 1, 1);
                                perk.Alpha = 0.7f;
                            }
                            else
                            {
                                perk.Alpha = 0;
                            }
                            player.SetField("currentusable_entref", ent.EntRef);
                        }
                    }
                    else
                    {
                        player.SetField("currentusable_entref", 0);
                        message.SetText("");
                        perk.Alpha = 0;
                    }
                }
                catch (Exception)
                {
                }

                return(player.IsPlayer);
            });
        }
Esempio n. 12
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        public static void updateAmmoHud(Entity player, bool updateName, string newWeapon = "")
        {
            if (!player.HasField("hud_created") || (player.HasField("hud_created") && !player.GetField <bool>("hud_created")))
            {
                return;
            }

            HudElem ammoStock = player.GetField <HudElem>("hud_ammoStock");
            HudElem ammoClip  = player.GetField <HudElem>("hud_ammoClip");
            HudElem equipment = player.GetField <HudElem>("hud_equipment");
            HudElem ammoBar   = player.GetField <HudElem>("hud_weaponBar");
            string  weapon    = player.CurrentWeapon;

            if (newWeapon != "")
            {
                weapon = newWeapon;
            }

            //build grenades hud
            int    lethalAmmoCount = 0;
            string grenade         = "  ";

            if (player.HasWeapon("c4_mp"))
            {
                lethalAmmoCount = player.GetAmmoCount("c4_mp");
                string extraLethal = lethalAmmoCount > 1 ? createHudShaderString("hud_icon_c4", false, 48, 48) : "";
                grenade = lethalAmmoCount > 0 ? createHudShaderString("hud_icon_c4", false, 48, 48) + extraLethal + "" : "";
            }
            else if (player.HasWeapon("throwingknife_mp"))
            {
                lethalAmmoCount = player.GetAmmoCount("throwingknife_mp");
                grenade         = lethalAmmoCount > 0 ? createHudShaderString("killiconimpale", false, 48, 48) + "" : "";
            }

            int    tacticalAmmoCount = player.GetAmmoCount("flash_grenade_mp");
            string special           = "";
            string extraTactical     = tacticalAmmoCount > 1 ? createHudShaderString("hud_us_flashgrenade", false, 48, 48) : "   ";

            special = (player.HasWeapon("flash_grenade_mp") && tacticalAmmoCount > 0) ? createHudShaderString("hud_us_flashgrenade", false, 48, 48) + extraTactical + "    " : "         ";

            int ammoClipValue  = player.GetWeaponAmmoClip(weapon);
            int ammoStockValue = player.GetWeaponAmmoStock(weapon);

            ammoStock.SetValue(ammoStockValue);
            ammoClip.SetValue(ammoClipValue);
            ammoStock.Alpha = 1;
            ammoClip.Alpha  = 1;
            equipment.SetText(special + grenade);

            float ammoPercent = ammoClipValue / (float)WeaponClipSize(weapon);

            if (ammoPercent < .02f)
            {
                ammoPercent = .02f;
            }
            int maxWidth = (int)ammoBar.GetField("maxWidth");

            ammoBar.SetShader("clanlvl_box", (int)(ammoPercent * maxWidth), 24);

            if (updateName)
            {
                StartAsync(updateWeaponName(player, weapon));
                updateWeaponImage(player, weapon);
                updateWeaponLevel(player, weapon, true);
            }
        }
Esempio n. 13
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        public static HudElem createTimer(int time, string label)
        {
            HudElem timerBG = NewHudElem();

            //roundBG.SetPoint("BOTTOM LEFT", "BOTTOM LEFT", 10, -5);
            timerBG.AlignX           = HudElem.XAlignments.Center;
            timerBG.AlignY           = HudElem.YAlignments.Middle;
            timerBG.Alpha            = 0;
            timerBG.Archived         = false;
            timerBG.Foreground       = false;
            timerBG.HideIn3rdPerson  = false;
            timerBG.HideWhenDead     = false;
            timerBG.HideWhenInDemo   = false;
            timerBG.HideWhenInMenu   = false;
            timerBG.Color            = Vector3.Zero;
            timerBG.LowResBackground = false;
            timerBG.HorzAlign        = HudElem.HorzAlignments.Center_Adjustable;
            timerBG.VertAlign        = HudElem.VertAlignments.Middle;
            timerBG.X = -165;
            timerBG.Y = 75;
            timerBG.SetShader("clanlvl_box", 128, 48);
            timerBG.FadeOverTime(.5f);
            timerBG.Alpha = .5f;

            HudElem timer = NewHudElem();

            //timer.SetPoint("CENTER", "CENTER", -150, 50);
            timer.Parent          = timerBG;
            timer.Alpha           = 0;
            timer.Archived        = false;
            timer.Font            = HudElem.Fonts.Objective;
            timer.FontScale       = 2f;
            timer.Foreground      = true;
            timer.HideIn3rdPerson = false;
            timer.HideWhenDead    = false;
            timer.HideWhenInDemo  = false;
            timer.HideWhenInMenu  = false;
            timer.X = 0;
            timer.Y = 0;
            timer.SetPoint("left", "left", 20);
            timer.SetTenthsTimer(time);
            timer.FadeOverTime(.5f);
            timer.Alpha = 1f;

            if (label != "" || !string.IsNullOrEmpty(label))
            {
                HudElem timerText = HudElem.CreateServerFontString(HudElem.Fonts.Default, 1);
                timerText.Parent = timer;
                timerText.Alpha  = 0;
                timerText.SetPoint("left", "left", 45, 12);
                timerText.Archived        = false;
                timerText.Foreground      = true;
                timerText.HideIn3rdPerson = false;
                timerText.HideWhenDead    = false;
                timerText.HideWhenInDemo  = false;
                timerText.HideWhenInMenu  = false;
                timerText.Color           = new Vector3(1, 1, 0.2f);
                timerText.SetText(label + createHudShaderString("hud_killstreak_dpad_arrow_down", false, 38, 48));
                timerText.FadeOverTime(.5f);
                timerText.Alpha = 1;
            }

            return(timer);
        }
Esempio n. 14
0
    private static void buildEmoteMenu(Entity player)
    {
        if (player.GetField <bool>("emoteMenuOpen"))
        {
            return;
        }

        if (player.GetField <bool>("isEmoting"))
        {
            return;
        }

        if (!player.IsAlive)
        {
            return;
        }

        player.SetField("emoteMenuOpen", true);

        HudElem bg = NewClientHudElem(player);

        bg.AlignX          = HudElem.XAlignments.Center;
        bg.AlignY          = HudElem.YAlignments.Middle;
        bg.HorzAlign       = HudElem.HorzAlignments.Center;
        bg.VertAlign       = HudElem.VertAlignments.Middle;
        bg.Alpha           = 0;
        bg.Archived        = false;
        bg.Foreground      = true;
        bg.HideIn3rdPerson = false;
        bg.HideWhenDead    = true;
        bg.HideWhenInDemo  = false;
        bg.HideWhenInMenu  = false;
        bg.X     = 0;
        bg.Y     = 0;
        bg.Color = new Vector3(1, 1, 1);
        bg.SetShader("compassping_portable_radar_sweep", 0, 0);

        bg.ScaleOverTime(0.5f, 320, 320);
        bg.FadeOverTime(0.5f);
        bg.Alpha = 1;

        HudElem bgCross = NewClientHudElem(player);

        bgCross.Parent          = bg;
        bgCross.AlignX          = HudElem.XAlignments.Center;
        bgCross.AlignY          = HudElem.YAlignments.Middle;
        bgCross.HorzAlign       = HudElem.HorzAlignments.Center;
        bgCross.VertAlign       = HudElem.VertAlignments.Middle;
        bgCross.Alpha           = 0;
        bgCross.Archived        = false;
        bgCross.Foreground      = true;
        bgCross.HideIn3rdPerson = false;
        bgCross.HideWhenDead    = true;
        bgCross.HideWhenInDemo  = false;
        bgCross.HideWhenInMenu  = false;
        bgCross.X     = 0;
        bgCross.Y     = 120;
        bgCross.Color = new Vector3(0, .8f, .8f);
        bgCross.SetShader("damage_feedback", 0, 0);

        bgCross.ScaleOverTime(0.5f, 260, 460);
        bgCross.FadeOverTime(0.5f);
        bgCross.Alpha = .7f;

        HudElem selections1 = NewClientHudElem(player);

        selections1.Parent          = bg;
        selections1.AlignX          = HudElem.XAlignments.Center;
        selections1.AlignY          = HudElem.YAlignments.Top;
        selections1.HorzAlign       = HudElem.HorzAlignments.Center;
        selections1.VertAlign       = HudElem.VertAlignments.Middle;
        selections1.Alpha           = 0;
        selections1.Archived        = false;
        selections1.Foreground      = true;
        selections1.HideIn3rdPerson = false;
        selections1.HideWhenDead    = true;
        selections1.HideWhenInDemo  = false;
        selections1.HideWhenInMenu  = false;
        selections1.X    = 0;
        selections1.Y    = -120;
        selections1.Font = HudElem.Fonts.HudSmall;
        //selections1.FontScale = .8f;
        selections1.FontScale = .1f;
        selections1.SetText("   " + emoteList_names[0] + "\n\n\n\n         (^3[{+actionslot 4}]^7)\n\n\n\n\n\n         (^3[{+actionslot 7}]^7)\n\n\n\n" + emoteList_names[3]);

        selections1.FadeOverTime(0.5f);
        selections1.Alpha = 1;
        selections1.ChangeFontScaleOverTime(.5f);
        selections1.FontScale = 1f;

        HudElem selections2 = NewClientHudElem(player);

        selections2.Parent          = bg;
        selections2.AlignX          = HudElem.XAlignments.Center;
        selections2.AlignY          = HudElem.YAlignments.Middle;
        selections2.HorzAlign       = HudElem.HorzAlignments.Center;
        selections2.VertAlign       = HudElem.VertAlignments.Middle;
        selections2.Alpha           = 0;
        selections2.Archived        = false;
        selections2.Foreground      = true;
        selections2.HideIn3rdPerson = false;
        selections2.HideWhenDead    = true;
        selections2.HideWhenInDemo  = false;
        selections2.HideWhenInMenu  = false;
        selections2.X         = 0;
        selections2.Y         = 0;
        selections2.Font      = HudElem.Fonts.HudSmall;
        selections2.FontScale = .1f;
        selections2.SetText(emoteList_names[1] + "    (^3[{+actionslot 5}]^7)          (^3[{+actionslot 6}]^7)  " + emoteList_names[2]);

        selections2.FadeOverTime(0.5f);
        selections2.Alpha = 1;
        selections2.ChangeFontScaleOverTime(.5f);
        selections2.FontScale = 1f;

        player.SetField("emoteMenu", bg);
    }