Esempio n. 1
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 private void OnEnable()
 {
     _hudController = FindObjectOfType <HudController>();
     _audioSource   = GetComponent <AudioSource>();
     HudController.resumeAfterCrash += PlaySmokeParticles;
     HudController.resumeAfterCrash += StartMove;
 }
Esempio n. 2
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    // // Tries to grab necessary components if they haven't been already.
    // // Returns true if all components were verified to be grabbed.
    // private bool TryToGrabComponents()
    // {
    //  if (this.matchDataBroadcaster == null)
    //      this.matchDataBroadcaster = FindObjectOfType<MatchDataBroadcaster>();

    //  if (this.matchController == null)
    //      this.matchController = FindObjectOfType<MatchController>();

    //  if (this.matchDataBroadcaster == null)
    //      return false;
    //  if (this.matchController == null)
    //      return false;

    //  return true;
    // }

    private IEnumerator GrabComponentsCoroutine()
    {
        while (this.matchDataBroadcaster == null)
        {
            this.matchDataBroadcaster = FindObjectOfType <MatchDataBroadcaster>();
            yield return(null);
        }

        while (this.matchController == null)
        {
            this.matchController = FindObjectOfType <MatchController>();
            yield return(null);
        }

        while (this.gridController == null)
        {
            this.gridController = FindObjectOfType <GridController>();
            yield return(null);
        }

        while (this.hudController == null)
        {
            this.hudController = FindObjectOfType <HudController>();
            yield return(null);
        }
    }
Esempio n. 3
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Esempio n. 4
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 // Start is called before the first frame update
 void Start()
 {
     player        = FindObjectOfType <PlayerController>();
     screenBounds  = GetScreenBounds();
     hudController = FindObjectOfType <HudController>();
     StartCoroutine(SpawnEnemies());
 }
Esempio n. 5
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 //-----------------------------------------------WEAPON FUNCTIONS-------------------------------------//
 public virtual void Start()
 {
     inventory    = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>();
     hud          = GameObject.FindGameObjectWithTag("HUD").GetComponent <HudController>();
     audioSource  = GetComponent <AudioSource>();
     roundsInClip = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().LoadLastClip;        // load last clip into new clip
     isReloading  = false;
 }
 void Awake()
 {
     hudController = GameObject.FindGameObjectWithTag("manager").GetComponent <HudController>();
     if (MainMenuController.players < 2 && playerNumber == 2)
     {
         gameObject.SetActive(false);
     }
 }
Esempio n. 7
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 void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     instance = this;
 }
Esempio n. 8
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 private void Awake()
 {
     if (instance != null)
     {
         return;
     }
     instance = this;
 }
 void Start()
 {
     if (instance)
     {
         Debug.LogError("More than one hud controller");
         return;
     }
     instance = this;
 }
Esempio n. 10
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    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        HudController HUD = GameObject.FindObjectOfType <HudController>();

        if (HUD != null)
        {
            Camera.main.backgroundColor = Color.Lerp(FadeStartColor, FadeEndColor, stateInfo.normalizedTime);
        }
    }
Esempio n. 11
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    public static void Init(MapModel mapModel)
    {
        MapController        = new MapController(mapModel, Refs.Instance.MapView);
        HudController        = new HudController(Refs.Instance.HudView);
        PopupPanelController = new PopupPanelController(Refs.Instance.PopupPanelView);

        // Special Keys
        BindKey(KeyCode.Escape, Application.Quit);                      // [Escape] - Quit
    }
Esempio n. 12
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    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        HudController HUD = GameObject.FindObjectOfType <HudController>();

        if (HUD != null)
        {
            FadeStartColor = Color.Lerp(GoodColor, BadColor, (float)HUD.enemiesCounter / (float)HUD.startingEnemies);
            FadeEndColor   = Color.Lerp(GoodColor, BadColor, (float)(HUD.enemiesCounter - 1) / (float)HUD.startingEnemies);
        }
    }
Esempio n. 13
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    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        AudioManager.PlaySound(SFX.Dead);

        HudController HUD = GameObject.FindObjectOfType <HudController>();

        if (HUD != null)
        {
            HUD.GameOver(false);
        }
    }
Esempio n. 14
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    private void Awake()
    {
        if (current == null)
        {
            current = this;
        }

        cardAzul.SetActive(false);
        cardVerde.SetActive(false);
        cardNaranja.SetActive(false);
    }
Esempio n. 15
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        protected bool AcquireOccupation(CareerManager ths, AcquireOccupationParameters occupationParameters)
        {
            Occupation occupation;

            Sim createdSim = ths.mSimDescription.CreatedSim;

            CareerLocation  location   = occupationParameters.Location;
            OccupationNames newJobGuid = occupationParameters.TargetJob;

            if ((ths.mJob != null) && (location != null) && (ths.mJob.Guid == location.Career.Guid) && (ths.mJob.CareerLoc != location))
            {
                Career mJob = ths.mJob as Career;
                if ((mJob != null) && (mJob.TransferBetweenCareerLocations(location, false)))
                {
                    IncStat("Transferred");
                    return(true);
                }
            }

            if (!ths.TryGetNewCareer(newJobGuid, out occupation))
            {
                IncStat("TryGetNewCareer Fail");
                return(false);
            }

            if (ths.mJob != null)
            {
                if (createdSim != null)
                {
                    EventTracker.SendEvent(new TransferCareerEvent(createdSim, ths.mJob, occupation));
                }
                ths.mJob.LeaveJob(false, Career.LeaveJobReason.kTransfered);
            }

            EventTracker.SendEvent(EventTypeId.kCareerNewJob, createdSim);
            occupation.OwnerDescription        = ths.mSimDescription;
            occupation.mDateHired              = SimClock.CurrentTime();
            occupation.mAgeWhenJobFirstStarted = ths.mSimDescription.Age;
            occupation.SetAttributesForNewJob(location, occupationParameters.LotId, occupationParameters.CharacterImportRequest);
            EventTracker.SendEvent(new CareerEvent(EventTypeId.kEventCareerHired, occupation));
            EventTracker.SendEvent(new CareerEvent(EventTypeId.kEventCareerChanged, occupation));
            EventTracker.SendEvent(new CareerEvent(EventTypeId.kCareerDataChanged, occupation));
            occupation.RefreshMapTagForOccupation();
            ths.UpdateCareerUI();

            if ((createdSim != null) && createdSim.IsActiveSim)
            {
                HudController.SetInfoState(InfoState.Career);
            }

            IncStat("Job Acquired " + occupation.Guid);
            return(true);
        }
Esempio n. 16
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    // Use this for initialization
    void Awake()
    {
        // First we check if there are any other instances conflicting
        if (instance != null && instance != this)
        {
            // If that is the case, we destroy other instances
            Destroy(gameObject);
        }
        // Here we save our singleton instance
        instance = this;

        // Furthermore we make sure that we don't destroy between scenes (this is optional)
        DontDestroyOnLoad(gameObject);
    }
Esempio n. 17
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    private void Start()
    {
        _hudController = FindObjectOfType <HudController>();
        _hudController.SetCurrentAction("--", "--");
        _hudController.SetSimulationStatus(SimStatus.None);

        _planSolver = GetComponent <PlanSolver>();
        // SET holders game objects in scene
        SetHolders();
        // SETUP SIMULATION WITH SETTINGS
        SetupSimulation();
        // START SIMULATION ROUTINES
        StartCoroutine(SimulatePlan());
    }
Esempio n. 18
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 public void setPlayer(GameObject p)
 {
     player = p.transform.Find("Player");
     player.gameObject.GetComponent <PlayerController>().level = this;
     player.gameObject.GetComponent <PlayerController>().inHub = false;
     if (player.gameObject.GetComponent <PlayerController>().weapon != null)
     {
         player.gameObject.GetComponent <PlayerController>().weapon.gameObject.GetComponent <WeaponInfo>().level = this;
     }
     playerCamInternal = p.transform;
     hud             = playerCamInternal.Find("Canvas").gameObject.GetComponent <HudController>();
     hud.inhub       = false;
     hud.level       = this;
     hud.enemyParent = enemiesParent;
 }
    private void Awake()
    {
        instance = this;

        _waveTimeRemaining = _timeBetweenWave;

        hudController = GameObject.FindObjectOfType <HudController>();

        enemiesParent = GameObject.Find("Enemies").transform;

        spawners = GameObject.FindGameObjectsWithTag("Spawner");

        Time.timeScale = 1;

        ResetTimers();
    }
Esempio n. 20
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    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        GameObject.Destroy(animator.gameObject);
        HudController HUD = GameObject.FindObjectOfType <HudController>();

        if (HUD != null)
        {
            HUD.KillEnemy();

            // Check if you won
            if (HUD.enemiesCounter == 0)
            {
                HUD.GameOver(true);
            }
        }
    }
Esempio n. 21
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    // Setup singleton and initialize what needs to be
    public void Start()
    {
        // set up singleton instance
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }
        DontDestroyOnLoad(gameObject);

        // Initialize values
        this.insistanceTexts = new Dictionary <InsistanceType, Text>();
        this.mode            = Mode.Select;
    }
Esempio n. 22
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 private void setClasses()
 {
     inputManager          = gameObject.GetComponent <InputManager>();
     dataHolder            = gameObject.GetComponent <DataHolder>();
     selectionManager      = gameObject.GetComponent <SelectionManager>();
     prefabManager         = gameObject.GetComponent <PrefabManager>();
     hudController         = gameObject.GetComponent <HudController>();
     cursorManager         = gameObject.GetComponent <CursorManager>();
     resourceManager       = gameObject.GetComponent <ResourceManager>();
     randomResourceSpawner = gameObject.GetComponent <RandomResourceSpawner>();
     popupController       = gameObject.GetComponent <PopupController>();
     characterUiManager    = gameObject.GetComponent <CharacterUiManager>();
     winManager            = gameObject.GetComponent <WinManager>();
     graveyardManager      = gameObject.GetComponent <GraveyardManager>();
     tipManager            = gameObject.GetComponent <TipManager>();
     soundManager          = gameObject.GetComponent <SoundManager>();
 }
Esempio n. 23
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    public void setPlayer(GameObject p)
    {
        playerCam = p.transform;
        player    = p.transform.Find("Player").GetComponent <PlayerController>();
        player.gameObject.GetComponent <PlayerController>().level = null;
        player.gameObject.GetComponent <PlayerController>().inHub = true;
        player.gameObject.GetComponent <PlayerController>().resetPlayer();
        player.gameObject.GetComponent <PlayerController>().hub = this;
        if (player.gameObject.GetComponent <PlayerController>().weapon != null)
        {
            player.gameObject.GetComponent <PlayerController>().weapon.gameObject.GetComponent <WeaponInfo>().inHub = false;
            player.gameObject.GetComponent <PlayerController>().weapon.gameObject.GetComponent <WeaponInfo>().hub   = this;
        }
        HudController hud = playerCam.transform.Find("Canvas").GetComponent <HudController>();

        hud.inhub = true;
        hud.hub   = this;
    }
Esempio n. 24
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        protected virtual void Awake()
        {
            if (lockMouseOnPlay)
            {
                ChangeMouseLockState(1);
            }
            ;

            if (GameObject.FindGameObjectWithTag("GameController"))
            {
                gameManager   = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>();
                playerManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <PlayerManager>();
            }

            if (GameObject.FindGameObjectWithTag("Hud"))
            {
                hud = GameObject.FindGameObjectWithTag("Hud").GetComponent <HudController>();
            }
        }
Esempio n. 25
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        protected override void OnEnter()
        {
            Board.Instance.gameObject.SetActive(true);

            this.scenario.Initialize();

            this.navigationViewController = Container.Instance.Instantiate <NavigationViewController>();
            this.navigationViewController.Initialize();

            this.scenarioViewController = Container.Instance.Instantiate <ScenarioViewController>(new[] { this.scenario });
            this.scenarioViewController.Initialize();

            this.hudController = Container.Instance.Instantiate <HudController>();
            this.hudController.Initialize();

            var health = this.character.Entity.GetComponent <HealthComponent>();

            health.Health = health.HealthMax;
        }
Esempio n. 26
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    private void Awake()
    {
        // Singleton setup for GameManager
        if (Instance == null)
        {
            //DontDestroyOnLoad(gameObject); // comment out singleton to goto menu
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(gameObject);
        }

        PlayerController      = GetComponent <PlayerController>();
        MoneyController       = GetComponent <MoneyController>();
        CorporationController = GetComponent <CorporationController>();
        TileController        = GetComponent <TileController>();
        BoardController       = GetComponent <BoardController>();
        HudController         = GetComponent <HudController>();
        MainMenuController    = GetComponent <MainMenuController>();
    }
Esempio n. 27
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    public void OnHeroActorCreated(HeroActor actor, bool isFriend)
    {
        // 创建一个血条
        LoadModule.LoadUI(path, delegate(AssetRequest data) {
            GameObject asset = data.asset as GameObject;

            GameObject go = Object.Instantiate(asset);
            go.transform.SetParent(parentNode);
            go.transform.localPosition = Vector3.zero;
            go.transform.localScale    = Vector3.one;

            GameObject heroGO           = actor.gameObject;
            HudController hudController = go.GetComponent <HudController>();
            Transform targetTransform   = heroGO.transform.Find("Dummy OverHead");
            hudController.Init(canvasTransform, targetTransform, uiCamera, 0, isFriend);
            HudActor hudActor = new HudActor(go, hudController);
            float hpPercent   = actor.battleEntity.GetHPPercent();
            hudActor.SetValue(hpPercent);

            m_actorMap.Add(actor.id, hudActor);
        });
    }
Esempio n. 28
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    protected override void InitGame()
    {
        doingSetup = true;

        //////// GAME - BEGIN
        GameData gameData = (GameData)GetGameData();

        health = gameData.GetHealth();
        points = gameData.GetPoints();
        //////// GAME - END

        levelController = (LevelController)FindObjectOfType(typeof(LevelController));
        hudController   = levelController.getHudController();

        //////// GAME - BEGIN
        hudController.SetLives(lives);
        hudController.SetPoints(points);
        hudController.InitLifebar(health, gameData.GetInitialHealth());
        //////// GAME - END

        startDelay = levelController.InitLevel();
        Invoke("StartLevel", startDelay);
    }
Esempio n. 29
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 void Awake()
 {
     instance       = this;
     cam            = Camera.main.GetComponent <CameraController>();
     cam.target     = transform;
     sr             = GetComponent <SpriteRenderer>();
     rb             = GetComponent <Rigidbody2D>();
     col            = GetComponent <BoxCollider2D>();
     anim           = GetComponent <Animator>();
     source         = GetComponent <AudioSource>();
     knifeSr        = transform.GetChild(0).GetComponent <SpriteRenderer>();
     hud            = HudController.instance;
     shield         = transform.GetChild(1).gameObject;
     shieldCol      = shield.GetComponent <BoxCollider2D>();
     focusParticles = transform.GetChild(2).gameObject;
     js             = JumpingStates.None;
     health         = MAX_HEALTH;
     enemyMask      = 1 << LayerMask.NameToLayer("Enemy");
     areaCheck      = new Vector2(.1f, HEIGHT - .1f);
     facingRight    = true;
     attackable     = true;
     active         = true;
 }
Esempio n. 30
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    // The crafting function
    public bool craft(ItemRecipie details, GameObject item)
    {
        PlayerController controller = player.GetComponent <PlayerController>();
        // Get player resource counts and subtract from requirement amount
        int ingredient1 = controller.getResourceAmount((int)details.item_ingredient1) - details.item_ingredient1_count;
        int ingredient2 = controller.getResourceAmount((int)details.item_ingredient2) - details.item_ingredient2_count;
        int ingredient3 = controller.getResourceAmount((int)details.item_ingredient3) - details.item_ingredient3_count;

        // If any one of the counts is negative, crafting is not possible
        if (ingredient1 >= 0 && ingredient2 >= 0 && ingredient3 >= 0)
        {
            // Add the item to the inventory according to the yield amount
            for (int i = 0; i < details.item_yield_amount; i++)
            {
                controller.inventory.addItem(item.GetComponent <Item>());
            }

            // Subtract the resources from the player counts
            controller.subtractResourceAmount((int)details.item_ingredient1, details.item_ingredient1_count);
            controller.subtractResourceAmount((int)details.item_ingredient2, details.item_ingredient2_count);
            controller.subtractResourceAmount((int)details.item_ingredient3, details.item_ingredient3_count);

            // If the item crafted is ammo and the same type as weapon held, update the HUD counter
            if (details.item_type == ItemType.AMMO && details.item.GetComponent <Item>().ammo_type == controller.getWeapon.GetComponentInChildren <Weapon>().getAmmoType)
            {
                Weapon        weaponHeld = controller.getWeapon.GetComponentInChildren <Weapon>();
                HudController hud        = GameObject.FindGameObjectWithTag("HUD").GetComponent <HudController>();
                weaponHeld.updateAmmoCounts(weaponHeld.RoundsInClip, weaponHeld.TotalRounds + details.item_yield_amount);
                hud.updateAmmoText(weaponHeld.RoundsInClip, weaponHeld.TotalRounds);
            }
            return(true);
        }
        else
        {
            return(false);
        }
    }
Esempio n. 31
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 private void Start()
 {
     hud = GetComponentInChildren<HudController>();
     isSettingConstructionPoint = false;
 }
 void Start()
 {
     speechManager = GameObject.FindWithTag("kinect-speech").GetComponent<SpeechManager>();
     intManager = GameObject.FindWithTag("kinect-interaction").GetComponent<InteractionManager>();
     hud = GameObject.FindWithTag("hud").GetComponent<HudController>();
 }
    void Start()
    {
        playerState = (PlayerState)PlayerPrefs.GetInt("playerState");
        changePlayer = true;

        anim = GetComponent<Animator>();
        coins = PlayerPrefs.GetInt("playerCoins");
        lives = PlayerPrefs.GetInt("playerLives");

        hud = GameObject.FindWithTag("hud").GetComponent<HudController>();
        charController = GetComponent<CharacterController>();
    }