GameData CreateGameData() { HubWorldPlayerController hb = FindObjectOfType <HubWorldPlayerController>(); PlayerData pd = new PlayerData(hb.transform.position.x, hb.transform.position.y); ProgressData prd = new ProgressData(); return(new GameData(pd, prd, gameNumber, ZRotations())); }
// Use this for initialization void Awake() { pc = FindObjectOfType <HubWorldPlayerController>(); }