// Set the value of the currently selected parameter
    public void setParameterValue()
    {
        try
        {
            if (!hasAsset())
            {
                return;
            }

            for (int i = 0; i < parmSize; i++)
            {
                if (parmType == HoudiniAssetAccessor.ParmType.INT)
                {
                    myAsset.setParmIntValue(parmName, i, parmIntValue[i]);
                }
                else if (parmType == HoudiniAssetAccessor.ParmType.FLOAT)
                {
                    myAsset.setParmFloatValue(parmName, i, parmFloatValue[i]);
                }
                else if (parmType == HoudiniAssetAccessor.ParmType.STRING)
                {
                    myAsset.setParmStringValue(parmName, i, parmStringValue[i]);
                }
            }
        }
        catch (HoudiniError err)
        {
            Debug.LogError(err.ToString());
        }
    }