private void Start()
 {
     //base.Start();
     playerInventoryUIs = new List <BaseInventoryUIComponents>(GetComponentsInChildren <BaseInventoryUIComponents>());
     hotbar             = GetComponentInChildren <HotbarUIComponents>();
     EventManager.instance.OnItemAddedToInventory += updateInventoryUIEventHandler;
 }
Esempio n. 2
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 public void fireSuccessfulLeftClick(HotbarUIComponents uic, ItemObject curObject, int instanceId)
 {
     OnSuccessfulLeftClick?.Invoke(this, new OnLeftClickArgs {
         invRef = uic, mineObject = curObject, instanceId = instanceId
     });
 }