private void Start() { //base.Start(); playerInventoryUIs = new List <BaseInventoryUIComponents>(GetComponentsInChildren <BaseInventoryUIComponents>()); hotbar = GetComponentInChildren <HotbarUIComponents>(); EventManager.instance.OnItemAddedToInventory += updateInventoryUIEventHandler; }
public void fireSuccessfulLeftClick(HotbarUIComponents uic, ItemObject curObject, int instanceId) { OnSuccessfulLeftClick?.Invoke(this, new OnLeftClickArgs { invRef = uic, mineObject = curObject, instanceId = instanceId }); }