//You can also update the holobase for position/size if you have a machine that moves (like lifts for example) public override void HolobaseUpdate(Holobase holobase, HoloMachineEntity holoMachineEntity) { base.HolobaseUpdate(holobase, holoMachineEntity); }
public override void HolobaseUpdate(Holobase holobase, HoloMachineEntity holoMachineEntity) { this.Vanilla.HolobaseUpdate(holobase, holoMachineEntity); }