Esempio n. 1
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 /// <summary>
 /// Calculating different zoom factors
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 protected override void FireSucessful(object sender, GestureEventArgs e)
 {
     if(Math.Abs(_start - -1.0) < EPSILON)
     {
         _start = ((InternalZoomGestureEventArgs)e).Gauge;
         _last = ((InternalZoomGestureEventArgs)e).Gauge;
     }
     else
     {
         //Debug.WriteLine("start: " + start + " last: " + last);
         if (Successful != null)
             Successful(this, new ZoomGestureEventArgs
                 {
                 ZoomFactorFromBegin = ((InternalZoomGestureEventArgs)e).Gauge/_start,
                 ZoomFactorFromLast = ((InternalZoomGestureEventArgs)e).Gauge/_last
             });
         _last = ((InternalZoomGestureEventArgs)e).Gauge;
     }
 }
Esempio n. 2
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 /// <summary>
 /// Indicate a call to registered Success Eventhandlers</summary>
 /// <param name="sender">
 /// Probably an implementation of the GestureChecker class</param>
 /// <param name="e">
 /// Detailed arguments for a gesture part</param>
 protected void FireSucceeded(object sender, GestureEventArgs e)
 {
     if (Succeeded != null)
     {
         Succeeded(sender, e);
     }
 }
Esempio n. 3
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        /// <summary>
        /// Current gesture part was sucessful. Continue with next.</summary>
        /// <param name="src">
        /// The checked condition</param>
        /// <param name="e">
        /// Details about the success</param>
        private void ConditionComplete(Object src, GestureEventArgs e)
        {
            Condition previous = index.Current;
            Boolean hasNext = index.MoveNext();
            Condition next = index.Current;

            if (hasNext) // no further gesture parts -> success!
            {
                previous.Disable();
                next.Enable();
            }
            else
            {
                Reset();
                FireSucessful(this, e);
            }
        }
Esempio n. 4
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 protected virtual void FireSucessful(Object sender, GestureEventArgs e)
 {
     e.Person = _p;
     if (Successful != null)
     {
         Successful(this, e);
     }
 }