Esempio n. 1
0
 void updateState()
 {
     if (enemy != null)
     {
         if (canISee(this.transform.position, enemy.gameObject, sightDistance))
         {
         }
         else
         {
             if (amIgood)
             {
                 enemy = HiveMind.getReachableBadGuy(this.transform.position, sightDistance);
             }
             else
             {
                 enemy = HiveMind.getReachableGoodGuy(this.transform.position, sightDistance);
             }
         }
     }
     else
     {
         //there is no enemy, getting closest enemy
         if (amIgood)
         {
             enemy = HiveMind.getReachableBadGuy(this.transform.position, sightDistance);
         }
         else
         {
             enemy = HiveMind.getReachableGoodGuy(this.transform.position, sightDistance);
         }
     }
 }