private void checkFight() { if (HiveMind.getNumOfBadGuys() <= minimumToSpawn) { foreach (EnemyDor d in badDors) { d.spawnPack(badGuys [Random.Range(0, badGuys.Length)]); } } if (HiveMind.getNumOfGoodGuys() <= minimumToSpawn) { foreach (EnemyDor d in goodDors) { d.spawnPack(goodGuys [Random.Range(0, goodGuys.Length)]); } } }
public void chechIfWaveIsOver() { if (betweenWaves) { if (HiveMind.getNumOfBadGuys() > 0) { betweenWaves = false; } } else { if (HiveMind.getNumOfBadGuys() == 0) { advanceWave(); } } }