internal void CorrectHit() { print("correct hit"); currentHitArea = null; soundEffectSource.clip = correctEffect; soundEffectSource.Play(); time -= 0.5; timerModDigits.text = "-0.5s"; StartCoroutine("ModTextJump"); }
void OnTriggerEnter2D(Collider2D other) { // hit area print("meetHitArea"); if (other.tag == "hitArea") { canHit = true; currentHitArea = other.GetComponent <HitAreaScript>(); } // item else if (other.tag == "item") { itemEffectSource.clip = other.GetComponent <ItemScript>().soundEffect; itemEffectSource.Play(); other.GetComponent <ItemScript>().PickUpEffect(); } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Obstacle")) { return; } HitAreaScript hitpointScript = other.GetComponent <HitAreaScript>(); if (hitpointScript.attacker != playerName && !isDead) { if (hitpointScript.attacker == "") { return; } lastAttacker = hitpointScript.attacker; Damaged(hitpointScript.damage); } }
public void CreateAttack(string attacker) { Skill skill; int skillID = GetValueByKey <int>(attacker, SKILLIDKEY); float xPosition = GetValueByKey <float>(attacker, ATTACKPOSTIONXKEY); float zPosition = GetValueByKey <float>(attacker, ATTACKPOSTIONZKEY); float direction = GetValueByKey <float>(attacker, ATTACKDIRECTIONKEY); Vector3 hitLocation = new Vector3(xPosition, 0, zPosition); Vector3 moveDirection = new Vector3(Mathf.Sin(Mathf.Deg2Rad * direction), 0, Mathf.Cos(Mathf.Deg2Rad * direction)); if (skillID == -1) { skill = new Skill(); } else { skill = skills[skillID - 1]; } hitLocation.y = 0.55f; hitLocation += moveDirection; GameObject hit = Instantiate(hitArea, hitLocation, Quaternion.Euler(0, direction, 0)); HitAreaScript hitAreaScript = hit.GetComponent <HitAreaScript>(); hitAreaScript.attacker = attacker; hitAreaScript.damage = skill.damage; hitAreaScript.time = skill.time; print(hitAreaScript.attacker); hit.gameObject.GetComponent <BoxCollider>().size = new Vector3(skill.size, 0.5f, skill.size); hit.transform.localScale = new Vector3(skill.size, 0.5f, skill.size); if (skill.moving) { hit.GetComponent <Rigidbody>().velocity = moveDirection * 8f; hit.GetComponent <HitAreaScript>().isMoving = true; hit.GetComponent <MeshRenderer>().enabled = true; } }