public void AddConscript(HumanNavigation conscript)
    {
//		Debug.Log ("Adding a conscript...");
        conscriptsFollowing.Add(conscript);
        AudioSource.PlayClipAtPoint(purrs [Random.Range(0, purrs.Length)], Vector3.zero);
        CameraDistanceTest();
    }
Esempio n. 2
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 public void Reset(ISettings settings, ILogicSettings logicSettings)
 {
     Client = new Client(Settings, ApiFailureStrategy);
     // ferox wants us to set this manually
     Inventory  = new Inventory(Client, logicSettings);
     Navigation = new HumanNavigation(Client);
     MapCache   = new MapCache();
 }
Esempio n. 3
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 void Awake()
 {
     meshRenderer       = GetComponentInChildren <MeshRenderer>();
     humanNavigation    = GetComponent <HumanNavigation>();
     catP1Red           = GameObject.FindGameObjectWithTag("catP1Red").GetComponent <Transform> ();
     catP2Blu           = GameObject.FindGameObjectWithTag("catP2Blu").GetComponent <Transform> ();
     catP3Grn           = GameObject.FindGameObjectWithTag("catP3Grn").GetComponent <Transform> ();
     catP1RedConscripts = catP1Red.GetComponent <CatConscripts> ();
     catP2BluConscripts = catP2Blu.GetComponent <CatConscripts> ();
     catP3GrnConscripts = catP3Grn.GetComponent <CatConscripts> ();
     CleanUpHuman();
 }
Esempio n. 4
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 void Start()
 {
     humanNavigation = gameObject.GetComponentInParent <HumanNavigation>();
 }