public void UpdateText() { GetComponent <TextMeshProUGUI>().text = highscoreManager.GetHighscoresString(5); }
// Start is called before the first frame update void Start() { highscoreManager = FindObjectOfType <GameManager>().highscoreManager; highscoreManager.highscoreEvent += UpdateText; GetComponent <TextMeshProUGUI>().text = highscoreManager.GetHighscoresString(5); }