public override void Enter(HeroMover hero) { hero.velocity.Y = force == -1 ? hero.Parameters.JumpForce : force; Start(hero); if (isFromGround) { hero.ObjsHolderForStates.JumpEffectPool.ActivateOne(hero.WantsToGoRight ? "r" : "l"); } else { hero.ObjsHolderForStates.JumpEffectInAirPool.ActivateOne(hero.WantsToGoRight ? "r" : "l"); } kabezuriCoroutine = hero.SpawnKabezuris(hero.Parameters.MoveInAirParams); hero.StartCoroutine(kabezuriCoroutine); hero.Jumped(isFromGround, isKick: false); }
public override void Enter(HeroMover hero) { HeroVelocity firstSpeed = hero.Parameters.KickParams.KickForce.ToHeroVel(); if (!right) { firstSpeed.X *= -1; } hero.velocity = firstSpeed; hero.CanMove = false; hero.SetAnimManually(right ? "jumpfr" : "jumpfl"); if (hero.KeyDirection == 0) { hero.ForceChangeWantsToGoRight(right); //しっくりこない } hero.SoundGroup.Play("Jump"); hero.ObjsHolderForStates.JumpEffectPool.ActivateOne(right ? "kr" : "kl"); kabezuriCoroutine = hero.SpawnKabezuris(hero.Parameters.MoveInAirParamsAfterKick); hero.StartCoroutine(kabezuriCoroutine); hero.Jumped(isFromGround: false, isKick: true); }
public override void Enter(HeroMover hero) { Start(hero); kabezuriCoroutine = hero.SpawnKabezuris(hero.Parameters.MoveInAirParams); hero.StartCoroutine(kabezuriCoroutine); }