void Update() { string txt = ""; if (params_.State) { txt += hero.CurrentStateStr() + "\n"; } if (params_.Velocity) { txt += "Velocity: " + hero.velocity + "\n"; } if (params_.KeyDirection) { txt += "KeyDirection: " + hero.KeyDirection + "\n"; } if (params_.WantsToGoRight) { txt += "WantsToGoRight: " + hero.WantsToGoRight + "\n"; } if (params_.IsOnGround) { txt += "IsOnGround: " + hero.IsOnGround + "\n"; } if (txt != "") { Debug.Log(txt); } }