static public int AFuncByDouble_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         System.Double a1;
         checkType(l, 1, out a1);
         HelloWorld.AFunc(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int AFunc_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 1, typeof(int)))
         {
             System.Int32 a1;
             checkType(l, 1, out a1);
             HelloWorld.AFunc(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 1, typeof(float)))
         {
             System.Single a1;
             checkType(l, 1, out a1);
             HelloWorld.AFunc(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 1, typeof(string)))
         {
             System.String a1;
             checkType(l, 1, out a1);
             HelloWorld.AFunc(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function AFunc to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Esempio n. 3
0
 static public int AFuncByDouble_s(IntPtr l)
 {
     try {
         System.Double a1;
         checkType(l, 1, out a1);
         HelloWorld.AFunc(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 4
0
 static public int AFunc_s(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 1, typeof(string)))
         {
             System.String a1;
             checkType(l, 1, out a1);
             HelloWorld.AFunc(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 1, typeof(int)))
         {
             System.Int32 a1;
             checkType(l, 1, out a1);
             HelloWorld.AFunc(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 1, typeof(float)))
         {
             System.Single a1;
             checkType(l, 1, out a1);
             HelloWorld.AFunc(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function AFunc to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }