public void Update(bool forceUpdate = false) { if (m_GameObject != null) { float oldStartTime = m_StartTime; float oldEndTime = m_EndTime; UpdateTime(); if (forceUpdate || oldStartTime != m_StartTime || oldEndTime != m_EndTime) { IHeatmapRenderer r = m_GameObject.GetComponent <IHeatmapRenderer>() as IHeatmapRenderer; if (r != null) { r.UpdateTimeLimits(m_StartTime, m_EndTime); m_Heatmapper.Repaint(); } } } }
void OnSettingsUpdate(object sender, HeatmapSettings settings) { m_Heatmapper.Repaint(); }