private void OnEnable()
 {
     healthPlayer = GetComponent <HealthPlayer>();
     Debug.Log("vidas restantes " + healthPlayer.LivesRemaining());
     Debug.Log(healthPlayer.maxHealth);
     for (int i = 0; i < lives; i++)
     {
         if (healthPlayer.LivesRemaining() < healthPlayer.maxHealth)
         {
             healthPlayer.AddLife();
         }
     }
     Debug.Log("vidas tras curarte" + healthPlayer.LivesRemaining());
     DisableSandwich();
 }