private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         hp.AddMaxLife(1);
         hp.AddLife(999);
         GameManager.singletone.SetLifePlayerHUD(hp.GetLife(), hp.GetMaxLife());
         foreach (GameObject go in VFX_PickUps)
         {
             Instantiate(go, collision.transform.position + (Vector3.down * 40), transform.rotation = Quaternion.Euler(-100, 0, 0), collision.transform);
         }
         Destroy(gameObject);
     }
 }