Esempio n. 1
0
 public void TakeDamage(int damage)
 {
     health -= damage;
     healthBar.ApplyDamge(damage);
     if (health <= 0)
     {
         OnDeath?.Invoke();
         int scene = SceneManager.GetActiveScene().buildIndex;
         SceneManager.LoadScene(scene);
     }
 }
Esempio n. 2
0
 public void TakeDamage(int damage) // should be interface(player and enemy)
 {
     currentHealth -= damage;
     healthBar.ApplyDamge(damage);
     if (currentHealth <= 0)
     {
         CurrentSnapPoint.IsFree = true;
         OnDeath.Invoke();
         OnDeatForQuest.Invoke(preset.name);
         Destroy(gameObject);
     }
 }