public void HideGuild() { if (headUpGuild != null) { HeadUpGuild.Release(headUpGuild); } headUpGuild = null; }
public void DisplayGuild(string name) { if (headUpGuild != null) { HeadUpGuild.Release(headUpGuild); } headUpGuild = HeadUpGuild.Get(this.owner.transform, 0.3f, CameraUtil.fightCamera).Display(name); }