public static void Release(HeadUpGuild headUpGuild) { if (headUpGuild != null) { headUpGuild.Dispose(); HeadUpGuildPool.Release(headUpGuild); } }
public static void Release(HeadUpGuild headUpGuild) { if (pool == null) { return; } pool.Release(headUpGuild.gameObject); }
public void HideGuild() { if (headUpGuild != null) { HeadUpGuild.Release(headUpGuild); } headUpGuild = null; }
public void DisplayGuild(string name) { if (headUpGuild != null) { HeadUpGuild.Release(headUpGuild); } headUpGuild = HeadUpGuild.Get(this.owner.transform, 0.3f, CameraUtil.fightCamera).Display(name); }