// Use this for initialization void Awake() { victory = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HandleVictory>(); Enums.inputMode = Enums.InputMode.NONE; music = GetComponent <AudioSource>(); volume = music.volume; StaticVariables.score = 0; StaticVariables.multiplier = 1; StaticVariables.lives = 3; StaticVariables.spinSpeedModifier = 1; StaticVariables.maxRubberIron = 7; StaticVariables.ironPieces = 0; StaticVariables.rubberPieces = 0; StaticVariables.asteroidSpawnModifier = 1; StaticVariables.defaultVolume = 0.25f; StaticVariables.level = 1; }
// Use this for initialization void Awake() { victory = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HandleVictory>(); }