private void Start() { grabAPositions = new Vector3[3]; grabBPositions = new Vector3[3]; buttonHoverPositions = new Vector3[2]; proxies = HandPrototypeProxies.Instance; }
private void Start() { proxies = HandPrototypeProxies.Instance; ToolsButton.Released += OnToolsButtonReleased; PanelsButton.Released += OnPanelsButtonReleased; CallControlsButton.Released += OnCallControlsReleased; toolsPincher = new SubPincher(proxies.LeftThumb, proxies.LeftRing); panelsPincher = new SubPincher(proxies.LeftThumb, proxies.LeftMiddle); callControlsPincher = new SubPincher(proxies.LeftThumb, proxies.LeftIndex); }
private void Start() { proxies = HandPrototypeProxies.Instance; PinchPoint = new GameObject("Pinch Point").transform; }
private void Awake() { Instance = this; }
private void Start() { proxies = HandPrototypeProxies.Instance; }