void OnCollisionEnter2D(Collision2D collision)  //Plays Sound Whenever collision detected
 {
     if (collision.gameObject.tag == "vict" && !scored)
     {
         scream = GetComponent <AudioSource>();
         scream.Play();
         //hudCanvas.IncrimentScore();
         hs.IncrimentScore();
         scored = true;
     }
 }
 public void scoreIn()
 {
     hudCanvas.IncrimentScore();
 }