Esempio n. 1
0
 public void AddIngredient(CollectibleType type)
 {
     if (type == CollectibleType.Flour && FloorNeed > 0)
     {
         FloorNeed -= 1;
         Hud.ChangeDoughNeed(type);
         StartCoroutine(playerController.Consume());
     }
     if (type == CollectibleType.Water && WaterNeed > 0)
     {
         WaterNeed -= 1;
         Hud.ChangeDoughNeed(type);
         StartCoroutine(playerController.Consume());
     }
     if (type == CollectibleType.Levain && LevainNeed > 0)
     {
         LevainNeed -= 1;
         Hud.ChangeDoughNeed(type);
         StartCoroutine(playerController.Consume());
     }
     if (WaterNeed == 0 && FloorNeed == 0 && LevainNeed == 0)
     {
         Hud.ChangeDoughNeed(CollectibleType.Dough);
     }
 }