private void Awake()
 {
     Grid          = FindObjectOfType <HexGrid>();
     m_hudInGame   = FindObjectOfType <HUDInGame>();
     m_lifeManager = GetComponent <LifeManager>();
     m_lifeManager.SetHealth(_character._health);
     m_lifeManager.SetArmor(_character._armor);
     m_lifeManager.SetArmorMargic(_character._resistanceMagic);
     m_lifeManager.SetDodge(_character._dodge);
     m_spriteOnMap = GetComponent <SpriteRenderer>();
     spriteMap     = m_spriteOnMap.sprite;
 }
Esempio n. 2
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 private void Awake()
 {
     m_mainCamera = FindObjectOfType <HexMapCamera>();
     m_hudInGame  = FindObjectOfType <HUDInGame>();
     grid         = FindObjectOfType <HexGrid>();
 }