private void Awake() { Grid = FindObjectOfType <HexGrid>(); m_hudInGame = FindObjectOfType <HUDInGame>(); m_lifeManager = GetComponent <LifeManager>(); m_lifeManager.SetHealth(_character._health); m_lifeManager.SetArmor(_character._armor); m_lifeManager.SetArmorMargic(_character._resistanceMagic); m_lifeManager.SetDodge(_character._dodge); m_spriteOnMap = GetComponent <SpriteRenderer>(); spriteMap = m_spriteOnMap.sprite; }
private void Awake() { m_mainCamera = FindObjectOfType <HexMapCamera>(); m_hudInGame = FindObjectOfType <HUDInGame>(); grid = FindObjectOfType <HexGrid>(); }