public void NoteMissed() { //Debug.Log("Miss"); currentMult = 1; //reset multiplier multiplierTracker = 0; multiText.text = "x" + currentMult; currentCombo = 0; comboText.text = ""; comboTrackText.text = ""; health.TakeDamage(10); if (health.currentHealth <= 0 && special == false) { playerAnimator.SetBool("Hit", false); playerAnimator.SetBool("Dead", true); enemy.Idle(); } else if ((health.currentHealth >= 0 && special == false) || (health.currentHealth >= 0 && timecount >= 60)) { if (stop == true && special == false) { playerAnimator.SetBool("Hit", false); } // playerAnimator.SetBool("Hit", true); playerAnimator.SetBool("Idle", false); playerAnimator.SetBool("Dead", false); playerIsHit = true; } /* else * playerAnimator.SetBool("SongFinished", true);*/ n = 0; //reset n missedHits++; collisionCounter++; }