void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "bullet") { hit1S.Play(); Destroy(collider.gameObject); HP -= 0.25f; hpbar.setHP(HP); if (HP <= 0f) { loseS.Play(); winlose.lose = true; Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); } } else if (collider.gameObject.tag == "flag") { winS.Play(); disableControls = true; winlose.win = true; } }