void StartFollowerConversation()
    {
        SelectFollower();

        dialog.currentLine = 0;

        HLG_UI.instance.ShowFollowerTextBubble(dialog.GetCurrentFollowerLine());

        lineTimer = lineDelay;
    }
    void StartFollowerConversation()
    {
        SelectFollower();

        dialog.currentLine = 0;

        HLG_UI.instance.ShowFollowerTextBubble(dialog.GetCurrentFollowerLine());

        lineTimer = lineDelay;

        numberOfSteps      = dialog.followerConversations [dialog.currentConversation].lines.Length / 2;
        currentAwkwardStep = 1;

        UpdateAwkwardLevel();

        player.GrenadesEnabled = true;
    }