void StartFollowerConversation() { SelectFollower(); dialog.currentLine = 0; HLG_UI.instance.ShowFollowerTextBubble(dialog.GetCurrentFollowerLine()); lineTimer = lineDelay; }
void StartFollowerConversation() { SelectFollower(); dialog.currentLine = 0; HLG_UI.instance.ShowFollowerTextBubble(dialog.GetCurrentFollowerLine()); lineTimer = lineDelay; numberOfSteps = dialog.followerConversations [dialog.currentConversation].lines.Length / 2; currentAwkwardStep = 1; UpdateAwkwardLevel(); player.GrenadesEnabled = true; }