Esempio n. 1
0
        public void Remove()
        {
            if (bot)
            {
                bots--;
            }
            ActiveKeys.Remove(KeyCode);
            InactiveKeys.Remove(KeyCode);
            HEADS.Remove(KeyCode);
            key.Remove();
            Map.OnClear      -= clear;
            Map.OnStartGame  -= Reset;
            Map.OnStartRound -= Revive;
            OnUpdate         -= e_update;
            if (AnimationsEnabled)
            {
                window.DrawHead -= draw_event;
            }

            OnRemove?.Invoke();
            OnRemove = null;

            Map.SetMaxPoints();
            try {
                IKey.WIDTH = W / (float)ActiveKeys.Count;
            } catch (DivideByZeroException) {
                IKey.WIDTH = 0;
            }
        }
Esempio n. 2
0
        public void Stage2()
        {
            text = "Right before hitting an obstacle,\ndash to avoid it\n ";

            Head player = HEADS[key_player];

            player.act = Activities.DEFAULT;
            player.pos = new IPoint(W * .6d, W * .19d);
            player.v   = speed * IVector.Left;
            lock (Orb.OrbLock) new Orb(true).pos = new IPoint(W * 7 / 8, W * .19d);
            // introduce the dash with a black wall

            if (!HEADS.Keys.Contains(Keys.F13))
            {
                bot            = new Head(Keys.F13);
                bot.DisplayKey = "";
                bot.color      = Color.Red;
                HEADS.Add(Keys.F13, bot);
                lock (ActiveLock) ActiveKeys.Add(Keys.F13);

                bot1            = new Head(Keys.F14);
                bot1.DisplayKey = "";
                bot1.color      = Color.Red;
                HEADS.Add(Keys.F14, bot1);
                lock (ActiveLock) ActiveKeys.Add(Keys.F14);
            }

            bot.act = Activities.DEFAULT;
            bot.pos = new IPoint(W * 3 / 4, W / 4);
            bot.v   = IVector.Down;

            lock (Orb.OrbLock) for (int i = 1; i < 12; i++)
                {
                    new Orb(true).pos = new IPoint(W * 3 / 4, W / 2 * i / 13);
                }

            bot1.act = Activities.DEFAULT;
            bot1.pos = new IPoint(W * 1 / 4, W / 4);
            bot1.v   = IVector.Up;

            lock (Orb.OrbLock) for (int i = 1; i < 12; i++)
                {
                    new Orb(true).pos = new IPoint(W * 1 / 4, W / 2 * i / 13);
                }
        }
Esempio n. 3
0
        public void AddKey()
        {
            //Don't touch rest of func
            Head head = new Head(this);

            Key = head.KeyCode;

            try
            {
                Program.HEADS.Add(Key, head);
            }
            catch (ArgumentException)
            {
                HEADS.Add(Keys.Pa1, head);
                Key = Keys.Pa1;
            }

            OnUpdateNNW += update;
            All.Add(this);
        }
Esempio n. 4
0
        public void Draw(Graphics g)
        {
            Brush clr;

            if (state == (byte)OrbStates.TRAVELLING)
            {
                clr = Brushes.White;
                if (Owner != Keys.None && (!HEADS.ContainsKey(Owner) || HEADS[Owner].Died))
                {
                    NewOwner();
                }
            }
            else if (state == (byte)OrbStates.BULLET)
            {
                double c = Math.Pow(Math.Sin(bulletTime / 8), 2) * 2 / 3;
                clr = new SolidBrush(Color.FromArgb((int)(color.R + (255 - color.R) * c), (int)(color.G + (255 - color.G) * c), (int)(color.B + (255 - color.B) * c)));
            }
            else
            {
                clr = new SolidBrush(Color.FromArgb(!isWhite && KingOfTheHill && HEADS[Owner].INVINCIBLE? 128 : 255, color));
            }

            g.FillEllipse(clr, (float)pos.X - this.r, (float)pos.Y - this.r, r * 2, r * 2);
            if (ContrastMode && state.GetHashCode() >= 3)
            {
                g.DrawEllipse(Pens.Black, (float)pos.X - r, (float)pos.Y - r, r * 2, r * 2);
                contrast_color.Set(BoolToInt(Map.InOrbit(pos) && !isBullet));
                g.FillEllipse(new SolidBrush(AnimatableColor.Lurp(Color.Black, Color.White, (float)contrast_color)), (float)pos.X - 3, (float)pos.Y - 3, 6, 6);
            }

            if (!isWhite && HEADS[Owner].isBounty)
            {
                g.DrawEllipse(new Pen(Color.Red, 2f), (float)pos.X - r, (float)pos.Y - r, r * 2, r * 2);
            }

            ///Debug draw ID
            //g.DrawString(this.ID.ToString(), new Font(FONT, 13), Brushes.Black, (PointF) pos);
        }
Esempio n. 5
0
        private void window_keydown(object sender, KeyEventArgs e)
        {
            if (keydown.Contains(e.KeyCode) || e.KeyCode == Keys.NumLock || e.KeyCode == Keys.ShiftKey || e.KeyCode == Keys.Menu)
            {
                return;
            }
            else
            {
                keydown.Add(e.KeyCode);
            }

            Keys ekey = e.KeyCode;

            if (e.KeyCode == Keys.Delete)
            {
                ekey = Keys.Decimal;
            }
            else if (e.KeyCode == Keys.Insert)
            {
                ekey = Keys.NumPad0;
            }
            else if (e.KeyCode == Keys.Clear)
            {
                ekey = Keys.NumPad5;
            }

            else if (e.KeyCode == Keys.F2)
            {
                ContrastMode = !ContrastMode;
                return;
            }
            else if (e.KeyCode == Keys.F3)
            {
                if (state == States.NEWGAME && Neat.All.Count < 24)
                {
                    OpenFileDialog dialog = new OpenFileDialog();
                    dialog.Filter           = "Bot files (*.bot)|*.bot|All files (*.*)|*.*";
                    dialog.RestoreDirectory = true;

                    if (dialog.ShowDialog() == DialogResult.OK)
                    {
                        List <byte> bytes = new List <byte>(File.ReadAllBytes(dialog.FileName));
                        Neat.remove(bytes, 8);

                        Neat n = Neat.decompile(bytes);
                        n.SetupGenZero();
                        n.AddKey();

                        IKey.UpdateAll();
                        Map.SetMaxPoints();

                        // Set color
                        Program.HEADS[n.Key].color = n.color.GetValueOrDefault(Entities.Head.GenerateColor());
                    }
                }
                return;
            }
            else if (e.KeyCode == Keys.F1)
            {
                if (state != States.NEWGAME)
                {
                    return;
                }
                if (ActiveKeys.Count > 0)
                {
                    new AI(ActiveKeys[ActiveKeys.Count - 1]);
                    MVP.Flash($"AI added to {HEADS[ActiveKeys[ActiveKeys.Count - 1]].DisplayKey}");
                    HEADS[ActiveKeys[ActiveKeys.Count - 1]].DisplayKey = "AI";
                }
                return;
            }
            else if (e.KeyCode == Keys.F4 && !e.Alt)
            {
                if (state == States.NEWGAME)
                {
                    if (Neat.All.Count > 0)
                    {
                        Neat toRemove = Neat.All.Last();
                        toRemove.Remove();
                        IKey.UpdateAll();
                    }
                    Map.SetMaxPoints();
                }
                return;
            }
            else if (e.KeyCode == Keys.F9 && e.Alt)
            {
                if (ActiveKeys.Count == 0 || InactiveKeys.Count == 0)
                {
                    return;
                }

                HEADS[InactiveKeys[0]].Reward(0, ActiveKeys[0]);
                HEADS[ActiveKeys[0]].Die();
                return;
            }
            else if (e.KeyCode == Keys.F10)
            {
                if (SyncUpdate)
                {
                    SyncUpdate = false;
                    UpdateThread.Stop();
                    NeuralThread.Stop();
                    StartAsyncUpdate();
                }
                else
                {
                    SyncUpdate = true;
                    UpdateThread.Start();
                    NeuralThread.Start();
                }
                return;
            }
            else if (e.KeyCode == Keys.F7)
            {
                SlowMo = true;
                return;
            }
            else if (e.KeyCode == Keys.F8)
            {
                SpeedMo = true;
                return;
            }
            else if (e.KeyCode == Keys.F11)
            {
                FullScreen = !FullScreen;
                if (FullScreen)
                {
                    Width           = Screen.PrimaryScreen.Bounds.Width;
                    FormBorderStyle = FormBorderStyle.None;
                    WindowState     = FormWindowState.Maximized;
                    Cursor.Hide();
                }
                else
                {
                    Width           = 1024;
                    Height          = 600;
                    FormBorderStyle = FormBorderStyle.Sizable;
                    WindowState     = FormWindowState.Normal;
                    Cursor.Show();
                }
                return;
            }

            else if (e.KeyCode == Keys.F12)
            {
                if (!e.Alt)
                {
                    if (map is BotArena)
                    {
                        List <byte> bytes = new List <byte>();
                        bytes.AddRange(((BotArena)map).GetGeneration());
                        foreach (Neat bot in ((BotArena)map).bots)
                        {
                            bytes.AddRange(Neat.compile(bot));
                        }

                        SaveFileDialog dialog = new SaveFileDialog();
                        dialog.Filter           = "Bot files (*.bot)|*.bot|All files (*.*)|*.*";
                        dialog.RestoreDirectory = true;

                        if (dialog.ShowDialog() == DialogResult.OK)
                        {
                            File.WriteAllBytes(dialog.FileName, bytes.ToArray());
                        }
                    }
                    else if (ActiveKeys.Count == 0)
                    {
                        Cursor.Show();
                        OpenFileDialog dialog = new OpenFileDialog();
                        dialog.Filter           = "Bot files (*.bot)|*.bot|All files (*.*)|*.*";
                        dialog.RestoreDirectory = true;

                        if (dialog.ShowDialog() == DialogResult.OK)
                        {
                            List <byte> bytes = new List <byte>(File.ReadAllBytes(dialog.FileName));

                            BotArena arena = new BotArena(BotArena.Type.MAX_POINTS);
                            arena.SetGeneration(bytes);
                            map = arena;

                            while (bytes.Count > 0)
                            {
                                arena.bots.Add(Neat.decompile(bytes));
                            }

                            arena.AddBots(false);
                            Map.StartGame();

                            Ingame = true;
                            state  = States.INGAME;
                        }
                        if (FullScreen)
                        {
                            Cursor.Hide();
                        }
                    }
                }
                else if (state == States.NEWGAME && !TutorialActive)
                {
                    if (ActiveKeys.Count != 1)
                    {
                        return;
                    }
                    TUTO           = new Tutorial(Map);
                    TutorialActive = true;
                    Map.StartGame();
                    if (SyncUpdate)
                    {
                        NeuralThread.Start();
                    }
                }
                return;
                // trigger tutorial
            }
            else if (e.KeyCode == Keys.F6)
            {
                if (ActiveKeys.Count != 0)
                {
                    return;
                }

                BotArena arena = new BotArena(7, BotArena.Type.MAX_POINTS);                 /// <   -	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-

                map = arena;
                arena.AddBots(false);
                Map.StartGame();

                Ingame = true;
                state  = States.INGAME;

                return;
                // trigger bot arena
            }
            else if (e.KeyCode == Keys.F5)
            {
                if (state != States.NEWGAME)
                {
                    return;
                }
                switch (Gamemode)
                {
                case Gamemodes.CLASSIC:
                    MVP.SetText("Red chaos");
                    Gamemode = Gamemodes.CHAOS_RED;
                    foreach (Head head in HEADS.Values)
                    {
                        head.NewColor(true);
                    }
                    break;

                case Gamemodes.CHAOS_RED:
                    MVP.SetText("Rainbow chaos");
                    Gamemode = Gamemodes.CHAOS_RAINBOW;
                    foreach (Head head in HEADS.Values)
                    {
                        head.NewColor();
                    }
                    break;

                case Gamemodes.CHAOS_RAINBOW:
                    MVP.SetText("King of the hill");
                    foreach (Head head in HEADS.Values)
                    {
                        head.NewColor(false);
                    }
                    Map.MaxOrbs = 7;
                    Gamemode    = Gamemodes.KING_OF_THE_HILL;
                    break;

                case Gamemodes.KING_OF_THE_HILL:
                    MVP.SetText("Hidden");
                    Map.MaxOrbs = 8;
                    Gamemode    = Gamemodes.HIDDEN;
                    break;

                case Gamemodes.HIDDEN:
                    MVP.SetText("Yeet Mode");
                    Gamemode       = Gamemodes.YEET_MODE;
                    Map.blastSpawn = BlastSpawn.RARE;
                    break;

                case Gamemodes.YEET_MODE:
                    MVP.SetText("Classic");
                    Map.MaxOrbs = 255;
                    Gamemode    = Gamemodes.CLASSIC;
                    break;
                }

                UpdateColors?.Invoke();
                return;
            }

            switch (state)
            {
            case States.NEWGAME:
                //add new player
                if (e.KeyCode == Keys.Enter && ActiveKeys.Count > 0)                           // (re)start game
                {
                    if (e.Shift)
                    {
                        Map.ResumeGame();
                    }
                    else
                    {
                        Map.StartGame();
                    }
                    if (SyncUpdate)
                    {
                        NeuralThread.Start();
                    }
                    Ingame = true;
                    state  = States.INGAME;
                }
                else if (e.KeyCode == Keys.Escape)                             // clear all keys
                {
                    HashSet <Neat> NeatCopy = new HashSet <Neat>(Neat.All);
                    foreach (Neat neat in NeatCopy)
                    {
                        neat.Remove();
                    }
                    HashSet <Head> HeadCopy = new HashSet <Head>(HEADS.Values);
                    foreach (Head head in HeadCopy)
                    {
                        head.Remove();
                    }
                    Map.MaxPoints = 0;
                    Leader        = Keys.None;
                }
                else if (0 <= e.KeyValue && e.KeyValue < 256)                             //add key
                {
                    lock (ActiveLock) {
                        if (ActiveKeys.Contains(ekey))
                        {
                            HEADS[ekey].Remove();
                        }
                        else
                        {
                            if (HEADSOnPause.ContainsKey(ekey))
                            {
                                HEADS.Add(ekey, new Head(HEADSOnPause[ekey]));
                            }
                            else
                            {
                                HEADS.Add(ekey, new Head(ekey));
                            }
                            ActiveKeys.Add(ekey);
                            Map.SetMaxPoints();
                        }
                    }
                    IKey.UpdateAll();
                }
                break;

            case States.INGAME:
                if (e.KeyCode == Keys.Escape)                           //pause game
                {
                    ApplicationPause();
                }
                else if (ActiveKeys.Contains(ekey))                             //default action
                {
                    HEADS[ekey].Action();
                }
                break;

            case States.PAUSED:
                if (e.KeyCode == Keys.Escape)                           // unpause
                {
                    state  = States.INGAME;
                    Ingame = true;
                    if (SyncUpdate)
                    {
                        UpdateThread.Start();
                        NeuralThread.Start();
                    }
                    else
                    {
                        StartAsyncUpdate();
                    }
                    VisualThread.Start();
                    //ForcePaused = false;
                }
                else if (e.KeyCode == Keys.Enter)                             // let players join
                {
                    HEADSOnPause.Clear();
                    foreach (KeyValuePair <Keys, Head> player in HEADS)
                    {
                        HEADSOnPause.Add(player.Key, player.Value);
                    }
                    Map.EndGame();
                    Map.Clear();
                    Map.phase = Phases.NONE;
                    state     = States.NEWGAME;
                    MVP.Show("Prepare!");
                    lock (ActiveLock) foreach (Keys key in ActiveKeys)
                        {
                            HEADS[key].v = IVector.Up;
                        }
                    Ingame = false;
                    VisualThread.Start();
                    if (SyncUpdate)
                    {
                        UpdateThread.Start();
                    }
                    else
                    {
                        StartAsyncUpdate();
                    }
                }
                break;
            }
        }
Esempio n. 6
0
        private void fetch_input()
        {
            //inorbit, rotation, x, y, orbs in tail
            //twelve rays
            //each has distance to first { orbit, blast, orb, orb, player }
            //type: player | blast | orb(w) | orb(p) | wall | orbits
            //65 input nodes total
            if (!HEADS.ContainsKey(Key) || Map.phase != Phases.NONE)
            {
                return;
            }
            Head head = HEADS[Key];

            if (head.Died)
            {
                return;
            }

            ray.Set(head.pos, head.v);

            Input[0].add(BoolToInt(Map.InOrbit(head.pos)));
            Input[1].add(head.v.A / PI);
            Input[2].add(head.pos.X / W * 2 - 1);
            Input[3].add(head.pos.Y / W);
            lock (Orb.OrbLock) Input[4].add(head.tail.length == 0? -1 : 1 / head.tail.length);


            for (int i = 0; i < 12; i++)
            {
                foreach (Circle orbit in Map.Orbits)
                {
                    if (ray.Hit(orbit))
                    {
                        distances.Add(ray.Distance(orbit));
                    }
                }
                if (distances.Count == 0)
                {
                    distances.Add(diagonal);
                }
                Input[5 + 5 * i].add(distances.Min() / diagonal);
                distances.Clear();

                lock (Blast.BlastLock) foreach (Circle blast in Blast.All)
                    {
                        if (ray.Hit(blast))
                        {
                            distances.Add(ray.Distance(blast));
                        }
                    }
                if (distances.Count == 0)
                {
                    distances.Add(diagonal);
                }
                Input[6 + 5 * i].add(distances.Min() / diagonal);
                distances.Clear();

                lock (Orb.OrbLock) {
                    int    color = 760;
                    double d     = diagonal;
                    double d_temp;
                    foreach (Orb orb in Orb.All)
                    {
                        if (orb.state == (byte)OrbStates.TRAVELLING)
                        {
                            d_temp = ray.AutoDistance(orb);
                        }
                        else
                        {
                            d_temp = diagonal;
                        }

                        if (d_temp < d)
                        {
                            d     = d_temp;
                            color = (orb.color.R + orb.color.G + orb.color.B);
                        }
                    }
                    Input[7 + 5 * i].add(d / diagonal);
                    Input[8 + 5 * i].add(color / 760d);
                }

                lock (ActiveLock) foreach (Keys k in ActiveKeys)
                    {
                        if (k != Key && ray.Hit(HEADS[k]))
                        {
                            distances.Add(ray.Distance(HEADS[k]));
                        }
                    }
                if (distances.Count == 0)
                {
                    distances.Add(diagonal);
                }
                Input[9 + 5 * i].add(distances.Min() / diagonal);
                distances.Clear();

                ray.laser.A += deltaA;
            }

            // 66th input neuron
            Input[65].add(1); // Always on
        }