Esempio n. 1
0
    // Compute new head pose.
    private void UpdateHead()
    {
        if (updated)
        {  // Only one update per frame, please.
            return;
        }
        updated = true;



        GvrViewer.Instance.UpdateState();

        if (trackRotation)
        {
            orientation = GvrViewer.Instance.HeadPose.Orientation;
            if (target == null)
            {
                transform.localRotation = orientation;
            }
            else
            {
                transform.rotation = target.rotation * orientation;
            }
        }

        if (trackPosition)
        {
            //Vector3 pos = GvrViewer.Instance.HeadPose.Position;
            Vector3 pos = GvrControllerInput.GetPosition(SvrControllerState.NoloHead);
//#if NOLOSDK
//            pos = NoloVR_Controller.GetDevice(NoloDeviceType.Hmd).GetPose().pos;
//#endif
            if (target == null)
            {
                transform.localPosition = pos;
            }
            else
            {
                transform.position = target.position + target.rotation * pos;
            }
        }
        else
        {
            transform.localPosition = Vector3.zero;
        }

        if (OnHeadUpdated != null)
        {
            OnHeadUpdated(gameObject);
        }
    }
Esempio n. 2
0
    void UpdatePose()
    {
        var pose    = GvrControllerInput.GetPosition(deviceType);
        var roation = GvrControllerInput.GetOrientation(deviceType);

        if (!GvrHead.TrackPosition)
        {
            Vector3 headPos = GvrControllerInput.GetPosition(SvrControllerState.NoloHead);
            transform.localPosition = pose + new Vector3(-headPos.x, -headPos.y, -headPos.z);
        }
        else
        {
            transform.localPosition = pose;
        }
        transform.localRotation = roation;
    }
Esempio n. 3
0
    // Compute new head pose.
    private void UpdateHead()
    {
        if (updated)
        {  // Only one update per frame, please.
            return;
        }
        updated = true;

        //if (m_Recentering)
        //{
        //    if (!readCount)
        //    {
        //        GvrViewer.Instance.UpdateState();
        //        m_TargetRotation =  GvrViewer.Instance.HeadPose.Orientation;
        //        readCount = true;
        //    }
        //    else
        //    {
        //        GvrViewer.Instance.UpdateState();
        //    }

        //    m_PreviousRotation = Quaternion.Lerp(m_TargetRotation, m_PreviousRotation, Time.deltaTime * 50.0f);
        //    if (target == null)
        //    {
        //        transform.localRotation = m_PreviousRotation;
        //    }
        //    else
        //    {
        //        transform.rotation = target.rotation * m_PreviousRotation;
        //    }

        //    if (m_PreviousRotation == m_TargetRotation)
        //    {
        //        m_Recentering = false;
        //        trackRotation = true;
        //    }

        //}
        //else
        //{
        //    GvrViewer.Instance.UpdateState();
        //}

        //if (GvrControllerInput.Recentered)
        //{
        //    //mYaw = 0;
        //    m_PreviousRotation = GvrViewer.Instance.HeadPose.Orientation;
        //    GvrViewer.Instance.Recenter();
        //    m_Recentering = true;
        //    trackRotation = false;
        //}

        GvrViewer.Instance.UpdateState();

        if (trackRotation)
        {
            orientation = GvrViewer.Instance.HeadPose.Orientation;
            if (target == null)
            {
                transform.localRotation = orientation;
            }
            else
            {
                transform.rotation = target.rotation * orientation;
            }
        }

        if (trackPosition)
        {
            //Vector3 pos = GvrViewer.Instance.HeadPose.Position;
            Vector3 pos = GvrControllerInput.GetPosition(SvrControllerState.NoloHead);
//#if NOLOSDK
//            pos = NoloVR_Controller.GetDevice(NoloDeviceType.Hmd).GetPose().pos;
//#endif
            if (target == null)
            {
                transform.localPosition = pos;
            }
            else
            {
                transform.position = target.position + target.rotation * pos;
            }
        }
        else
        {
            transform.localPosition = Vector3.zero;
        }

        if (OnHeadUpdated != null)
        {
            OnHeadUpdated(gameObject);
        }
    }