// Start is called before the first frame update void Start() { PlayerPrefs.DeleteAll(); cookiesEvent = new CookiesTileEvent(3); cakeEvent = new CakeTileEvent(10); gumEvent = new GumTileEvent(5); PointOfInterestWithEvents.OnPointOfInterestEntered += PointOfInterestWithEvents_OnPointOfInterestEntered; }
void Start() { PlayerPrefs.DeleteAll(); //Buat event cookiesEvent = new CookiesTileEvent(3); cakeEvent = new CakeTileEvent(10); gumEvent = new GumTileEvent(5); timeEvent = new TimeTileEvent(); StartCoroutine(registerDelay()); }
void Start() { PlayerPrefs.DeleteAll(); cookiesEvent = new CookiesTileEvent(3); cakeEvent = new CakeTileEvent(10); gumEvent = new GumTileEvent(5); foreach (var poi in FindObjectsOfType <PointOfInterest>()) { poi.RegisterObserver(this); } }