void OnTriggerExit2D(Collider2D col) { Gull.Object obj = col.transform.GetComponent <Gull.Object>(); if (obj != null) { obj.ExitInteract(this); this.InteractWith(obj); } }
public virtual void ActUpon(Gull.Object _object, Vector3 _point) { if (_object != null) { } else { StartMotionCoroutine(new MotionGroup(MoveTowardsTargetPoint(_point))); } }