/// <summary> /// Sends GuildPermitCheckR to creature's client. /// </summary> /// <param name="creature"></param> /// <param name="success"></param> /// <param name="itemEntityId"></param> public static void GuildPermitCheckR(Creature creature, GuildPermitCheckResult result, long itemEntityId) { var packet = new Packet(Op.GuildPermitCheckR, creature.EntityId); packet.PutInt((int)result); packet.PutLong(itemEntityId); creature.Client.Send(packet); }