Beispiel #1
0
        /// <summary>
        /// Sends GuildPermitCheckR to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="success"></param>
        /// <param name="itemEntityId"></param>
        public static void GuildPermitCheckR(Creature creature, GuildPermitCheckResult result, long itemEntityId)
        {
            var packet = new Packet(Op.GuildPermitCheckR, creature.EntityId);

            packet.PutInt((int)result);
            packet.PutLong(itemEntityId);

            creature.Client.Send(packet);
        }
Beispiel #2
0
		/// <summary>
		/// Sends GuildPermitCheckR to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="success"></param>
		/// <param name="itemEntityId"></param>
		public static void GuildPermitCheckR(Creature creature, GuildPermitCheckResult result, long itemEntityId)
		{
			var packet = new Packet(Op.GuildPermitCheckR, creature.EntityId);
			packet.PutInt((int)result);
			packet.PutLong(itemEntityId);

			creature.Client.Send(packet);
		}