public static int GuildMassiveCombatUIController_OnGiveUpButtonClick(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); guildMassiveCombatUITask.m_luaExportHelper.GuildMassiveCombatUIController_OnGiveUpButtonClick(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_UICtrlDescArray(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, guildMassiveCombatUITask.m_luaExportHelper.UICtrlDescArray); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int StartTeamRoomInfoUITask(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); guildMassiveCombatUITask.m_luaExportHelper.StartTeamRoomInfoUITask(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ClearAllContextAndRes(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); guildMassiveCombatUITask.m_luaExportHelper.ClearAllContextAndRes(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_OnMemoryWarning(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); guildMassiveCombatUITask.m_luaExportHelper.__callBase_OnMemoryWarning(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_UnregisterPlayerContextEvents(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); guildMassiveCombatUITask.m_luaExportHelper.__callBase_UnregisterPlayerContextEvents(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_ClearUnusedDynamicResourceCache(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); guildMassiveCombatUITask.m_luaExportHelper.__callBase_ClearUnusedDynamicResourceCache(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_ReturnPrevUITask(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); UITaskBase o = guildMassiveCombatUITask.m_luaExportHelper.__callBase_ReturnPrevUITask(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_IsLoadingCustomAssets(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); bool b = guildMassiveCombatUITask.m_luaExportHelper.__callBase_IsLoadingCustomAssets(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_CollectAllDynamicResForLoad(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); List <string> o = guildMassiveCombatUITask.m_luaExportHelper.__callBase_CollectAllDynamicResForLoad(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int IsNeedLoadDynamicRes(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); bool b = guildMassiveCombatUITask.m_luaExportHelper.IsNeedLoadDynamicRes(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_CollectFxAsset(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); guildMassiveCombatUITask.m_luaExportHelper.__callBase_CollectFxAsset(assetName); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_guildMassiveCombatUIController(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); GuildMassiveCombatUIController guildMassiveCombatUIController; LuaObject.checkType <GuildMassiveCombatUIController>(l, 2, out guildMassiveCombatUIController); guildMassiveCombatUITask.m_luaExportHelper.m_guildMassiveCombatUIController = guildMassiveCombatUIController; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_uiCtrlDescArray(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); UITaskBase.UIControllerDesc[] uiCtrlDescArray; LuaObject.checkArray <UITaskBase.UIControllerDesc>(l, 2, out uiCtrlDescArray); guildMassiveCombatUITask.m_luaExportHelper.m_uiCtrlDescArray = uiCtrlDescArray; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_StartLoadCustomAssets(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); Action onLoadCompleted; LuaObject.checkDelegate <Action>(l, 2, out onLoadCompleted); guildMassiveCombatUITask.m_luaExportHelper.__callBase_StartLoadCustomAssets(onLoadCompleted); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { string name; LuaObject.checkType(l, 2, out name); GuildMassiveCombatUITask o = new GuildMassiveCombatUITask(name); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GuildMassiveCombatUIController_OnTeamBattle(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); GuildMassiveCombatStronghold strongHold; LuaObject.checkType <GuildMassiveCombatStronghold>(l, 2, out strongHold); guildMassiveCombatUITask.m_luaExportHelper.GuildMassiveCombatUIController_OnTeamBattle(strongHold); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_OnNewIntent(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); UIIntent intent; LuaObject.checkType <UIIntent>(l, 2, out intent); bool b = guildMassiveCombatUITask.m_luaExportHelper.__callBase_OnNewIntent(intent); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_EnableUIInput(IntPtr l) { int result; try { GuildMassiveCombatUITask guildMassiveCombatUITask = (GuildMassiveCombatUITask)LuaObject.checkSelf(l); bool isEnable; LuaObject.checkType(l, 2, out isEnable); bool?isGlobalEnable; LuaObject.checkNullable <bool>(l, 3, out isGlobalEnable); guildMassiveCombatUITask.m_luaExportHelper.__callBase_EnableUIInput(isEnable, isGlobalEnable); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }